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authorzuu <zuu@openttd.org>2013-05-29 19:31:58 +0000
committerzuu <zuu@openttd.org>2013-05-29 19:31:58 +0000
commita58427115cbf7569fad746c588cd93a9bd14b57f (patch)
tree808032e98992efdca906245fab93f5cdb555eda1 /src/script/api
parent2547523c0f5a3ab09911f465b60721651d588eac (diff)
downloadopenttd-a58427115cbf7569fad746c588cd93a9bd14b57f.tar.xz
(svn r25305) -Fix [FS#5561]: Game Script APIs that execute a DoCommand were returning the same result as in TestMode during world generation
Diffstat (limited to 'src/script/api')
-rw-r--r--src/script/api/script_object.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp
index 7da23d6f7..2852c4ae9 100644
--- a/src/script/api/script_object.cpp
+++ b/src/script/api/script_object.cpp
@@ -300,7 +300,12 @@ ScriptObject::ActiveInstance::~ActiveInstance()
if (_generating_world) {
IncreaseDoCommandCosts(res.GetCost());
- if (callback != NULL) callback(GetActiveInstance());
+ if (callback != NULL) {
+ /* Insert return value into to stack and throw a control code that
+ * the return value in the stack should be used. */
+ callback(GetActiveInstance());
+ throw SQInteger(1);
+ }
return true;
} else if (_networking) {
/* Suspend the script till the command is really executed. */