diff options
author | zuu <zuu@openttd.org> | 2012-10-22 18:56:21 +0000 |
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committer | zuu <zuu@openttd.org> | 2012-10-22 18:56:21 +0000 |
commit | 082699482118e2a00f5c873d8820fad0e05a7ec2 (patch) | |
tree | 6774f47c9fb13d6721d17dce6f9b88e3e83001c1 /src/script/api | |
parent | 59847550dc7a0e58307e548c05894e795424fa37 (diff) | |
download | openttd-082699482118e2a00f5c873d8820fad0e05a7ec2.tar.xz |
(svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor
Diffstat (limited to 'src/script/api')
-rw-r--r-- | src/script/api/game_changelog.hpp | 1 | ||||
-rw-r--r-- | src/script/api/script_industrytype.cpp | 15 | ||||
-rw-r--r-- | src/script/api/script_industrytype.hpp | 11 |
3 files changed, 18 insertions, 9 deletions
diff --git a/src/script/api/game_changelog.hpp b/src/script/api/game_changelog.hpp index 83a030499..eeb1f05f8 100644 --- a/src/script/api/game_changelog.hpp +++ b/src/script/api/game_changelog.hpp @@ -29,6 +29,7 @@ * \li GSStation::IsAirportClosed * \li GSStation::OpenCloseAirport * \li GSController::Break + * \li GSIndustryType::BuildIndustry, GSIndustryType::CanBuildIndustry, GSIndustryType::ProspectIndustry and GSIndustryType::CanProspectIndustry when outside GSCompanyMode scope * * \b 1.2.2 * diff --git a/src/script/api/script_industrytype.cpp b/src/script/api/script_industrytype.cpp index 7db905829..bbfca99a4 100644 --- a/src/script/api/script_industrytype.cpp +++ b/src/script/api/script_industrytype.cpp @@ -94,7 +94,9 @@ { if (!IsValidIndustryType(industry_type)) return false; - if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false; + const bool deity = ScriptObject::GetCompany() == OWNER_DEITY; + if (::GetIndustryProbabilityCallback(industry_type, deity ? IACT_RANDOMCREATION : IACT_USERCREATION, 1) == 0) return false; + if (deity) return true; if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true; /* raw_industry_construction == 1 means "Build as other industries" */ @@ -105,26 +107,25 @@ { if (!IsValidIndustryType(industry_type)) return false; - if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false; - if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false; + const bool deity = ScriptObject::GetCompany() == OWNER_DEITY; + if (!deity && !::GetIndustrySpec(industry_type)->IsRawIndustry()) return false; + if (::GetIndustryProbabilityCallback(industry_type, deity ? IACT_RANDOMCREATION : IACT_USERCREATION, 1) == 0) return false; /* raw_industry_construction == 2 means "prospect" */ - return _settings_game.construction.raw_industry_construction == 2; + return deity || _settings_game.construction.raw_industry_construction == 2; } /* static */ bool ScriptIndustryType::BuildIndustry(IndustryType industry_type, TileIndex tile) { - EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY); EnforcePrecondition(false, CanBuildIndustry(industry_type)); EnforcePrecondition(false, ScriptMap::IsValidTile(tile)); uint32 seed = ::InteractiveRandom(); - return ScriptObject::DoCommand(tile, (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 8) | industry_type, seed, CMD_BUILD_INDUSTRY); + return ScriptObject::DoCommand(tile, (1 << 16) | (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 8) | industry_type, seed, CMD_BUILD_INDUSTRY); } /* static */ bool ScriptIndustryType::ProspectIndustry(IndustryType industry_type) { - EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY); EnforcePrecondition(false, CanProspectIndustry(industry_type)); uint32 seed = ::InteractiveRandom(); diff --git a/src/script/api/script_industrytype.hpp b/src/script/api/script_industrytype.hpp index de5180c43..bae0919e9 100644 --- a/src/script/api/script_industrytype.hpp +++ b/src/script/api/script_industrytype.hpp @@ -113,6 +113,9 @@ public: * @pre IsValidIndustryType(industry_type). * @return True if you can build this type of industry at locations of your choice. * @note Returns false if you can only prospect this type of industry, or not build it at all. + * @game @note If no valid ScriptCompanyMode active in scope, the script can + * @game build as long as the industry type can be built. (a NewGRF can for example + * @game reject construction based on current year) */ static bool CanBuildIndustry(IndustryType industry_type); @@ -123,6 +126,9 @@ public: * @return True if you can prospect this type of industry. * @note If the setting "Manual primary industry construction method" is set * to either "None" or "as other industries" this function always returns false. + * @game @note If no valid ScriptCompanyMode active in scope, the script can + * @game prospect as long as the industry type can be built. (a NewGRF can for + * @game example reject construction based on current year) */ static bool CanProspectIndustry(IndustryType industry_type); @@ -131,7 +137,6 @@ public: * @param industry_type The type of the industry to build. * @param tile The tile to build the industry on. * @pre CanBuildIndustry(industry_type). - * @game @pre Valid ScriptCompanyMode active in scope. * @return True if the industry was successfully build. */ static bool BuildIndustry(IndustryType industry_type, TileIndex tile); @@ -141,10 +146,12 @@ public: * an industry on a random place on the map. * @param industry_type The type of the industry. * @pre CanProspectIndustry(industry_type). - * @game @pre Valid ScriptCompanyMode active in scope. * @return True if no error occurred while trying to prospect. * @note Even if true is returned there is no guarantee a new industry is build. * @note If true is returned the money is paid, whether a new industry was build or not. + * @game @note if no valid ScriptCompanyMode exist in scope, prospection will not fail + * @game due to the general chance that prospection may fail. However prospection can still + * @game fail if OpenTTD is unable to find a suitable location to place the industry. */ static bool ProspectIndustry(IndustryType industry_type); |