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authortruebrain <truebrain@openttd.org>2011-11-29 23:07:38 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:07:38 +0000
commitafdb67a3534f85b4efbd3327ece8137211042d7b (patch)
treeb62375a3846c2089e1c6904331e8f5a3d44851ba /src/script/api/script_vehicle.hpp
parent5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff)
downloadopenttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
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diff --git a/src/script/api/script_vehicle.hpp b/src/script/api/script_vehicle.hpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_vehicle.hpp Everything to query and build vehicles. */
+
+#ifndef SCRIPT_VEHICLE_HPP
+#define SCRIPT_VEHICLE_HPP
+
+#include "script_road.hpp"
+
+/**
+ * Class that handles all vehicle related functions.
+ */
+class AIVehicle : public AIObject {
+public:
+ /**
+ * All vehicle related error messages.
+ */
+ enum ErrorMessages {
+ /** Base for vehicle related errors */
+ ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE,
+
+ /** Too many vehicles in the game, can't build any more. */
+ ERR_VEHICLE_TOO_MANY, // [STR_ERROR_TOO_MANY_VEHICLES_IN_GAME]
+
+ /** Vehicle is not available */
+ ERR_VEHICLE_NOT_AVAILABLE, // [STR_ERROR_AIRCRAFT_NOT_AVAILABLE, STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE, STR_ERROR_SHIP_NOT_AVAILABLE, STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE]
+
+ /** Vehicle can't be build due to game settigns */
+ ERR_VEHICLE_BUILD_DISABLED, // [STR_ERROR_CAN_T_BUY_TRAIN, STR_ERROR_CAN_T_BUY_ROAD_VEHICLE, STR_ERROR_CAN_T_BUY_SHIP, STR_ERROR_CAN_T_BUY_AIRCRAFT]
+
+ /** Vehicle can't be build in the selected depot */
+ ERR_VEHICLE_WRONG_DEPOT, // [STR_ERROR_DEPOT_WRONG_DEPOT_TYPE]
+
+ /** Vehicle can't return to the depot */
+ ERR_VEHICLE_CANNOT_SEND_TO_DEPOT, // [STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT, STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT, STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR]
+
+ /** Vehicle can't start / stop */
+ ERR_VEHICLE_CANNOT_START_STOP, // [STR_ERROR_CAN_T_STOP_START_TRAIN, STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE, STR_ERROR_CAN_T_STOP_START_SHIP, STR_ERROR_CAN_T_STOP_START_AIRCRAFT]
+
+ /** Vehicle can't turn */
+ ERR_VEHICLE_CANNOT_TURN, // [STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN, STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN, STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS]
+
+ /** Vehicle can't be refit */
+ ERR_VEHICLE_CANNOT_REFIT, // [STR_ERROR_CAN_T_REFIT_TRAIN, STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE, STR_ERROR_CAN_T_REFIT_SHIP, STR_ERROR_CAN_T_REFIT_AIRCRAFT]
+
+ /** Vehicle is destroyed */
+ ERR_VEHICLE_IS_DESTROYED, // [STR_ERROR_VEHICLE_IS_DESTROYED]
+
+ /** Vehicle is not in a depot */
+ ERR_VEHICLE_NOT_IN_DEPOT, // [STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR, STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT, STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT, STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT]
+
+ /** Vehicle is flying */
+ ERR_VEHICLE_IN_FLIGHT, // [STR_ERROR_AIRCRAFT_IS_IN_FLIGHT]
+
+ /** Vehicle is without power */
+ ERR_VEHICLE_NO_POWER, // [STR_ERROR_TRAIN_START_NO_POWER]
+
+ /** Vehicle would get too long during construction. */
+ ERR_VEHICLE_TOO_LONG, // [STR_ERROR_TRAIN_TOO_LONG]
+ };
+
+ /**
+ * The type of a vehicle available in the game. Trams for example are
+ * road vehicles, as maglev is a rail vehicle.
+ */
+ enum VehicleType {
+ /* Order IS important, as it now matches the internal state of the game for vehicle type */
+ VT_RAIL, ///< Rail type vehicle.
+ VT_ROAD, ///< Road type vehicle (bus / truck).
+ VT_WATER, ///< Water type vehicle.
+ VT_AIR, ///< Air type vehicle.
+ VT_INVALID = 0xFF, ///< Invalid vehicle type.
+ };
+
+ /**
+ * The different states a vehicle can be in.
+ */
+ enum VehicleState {
+ VS_RUNNING, ///< The vehicle is currently running.
+ VS_STOPPED, ///< The vehicle is stopped manually.
+ VS_IN_DEPOT, ///< The vehicle is stopped in the depot.
+ VS_AT_STATION, ///< The vehicle is stopped at a station and is currently loading or unloading.
+ VS_BROKEN, ///< The vehicle has broken down and will start running again in a while.
+ VS_CRASHED, ///< The vehicle is crashed (and will never run again).
+
+ VS_INVALID = 0xFF, ///< An invalid vehicle state.
+ };
+
+ static const VehicleID VEHICLE_INVALID = 0xFFFFF; ///< Invalid VehicleID.
+
+ /**
+ * Checks whether the given vehicle is valid and owned by you.
+ * @param vehicle_id The vehicle to check.
+ * @return True if and only if the vehicle is valid.
+ */
+ static bool IsValidVehicle(VehicleID vehicle_id);
+
+ /**
+ * Get the number of wagons a vehicle has.
+ * @param vehicle_id The vehicle to get the number of wagons from.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The number of wagons the vehicle has.
+ */
+ static int32 GetNumWagons(VehicleID vehicle_id);
+
+ /**
+ * Set the name of a vehicle.
+ * @param vehicle_id The vehicle to set the name for.
+ * @param name The name for the vehicle.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre 'name' must have at least one character.
+ * @pre 'name' must have at most 30 characters.
+ * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
+ * @return True if and only if the name was changed.
+ */
+ static bool SetName(VehicleID vehicle_id, const char *name);
+
+ /**
+ * Get the name of a vehicle.
+ * @param vehicle_id The vehicle to get the name of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The name the vehicle has.
+ */
+ static char *GetName(VehicleID vehicle_id);
+
+ /**
+ * Get the current location of a vehicle.
+ * @param vehicle_id The vehicle to get the location of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The tile the vehicle is currently on.
+ */
+ static TileIndex GetLocation(VehicleID vehicle_id);
+
+ /**
+ * Get the engine-type of a vehicle.
+ * @param vehicle_id The vehicle to get the engine-type of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The engine type the vehicle has.
+ */
+ static EngineID GetEngineType(VehicleID vehicle_id);
+
+ /**
+ * Get the engine-type of a wagon.
+ * @param vehicle_id The vehicle to get the engine-type of.
+ * @param wagon The wagon in the vehicle to get the engine-type of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre wagon < GetNumWagons(vehicle_id).
+ * @return The engine type the vehicle has.
+ */
+ static EngineID GetWagonEngineType(VehicleID vehicle_id, int wagon);
+
+ /**
+ * Get the unitnumber of a vehicle.
+ * @param vehicle_id The vehicle to get the unitnumber of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The unitnumber the vehicle has.
+ */
+ static int32 GetUnitNumber(VehicleID vehicle_id);
+
+ /**
+ * Get the current age of a vehicle.
+ * @param vehicle_id The vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The current age the vehicle has.
+ * @note The age is in days.
+ */
+ static int32 GetAge(VehicleID vehicle_id);
+
+ /**
+ * Get the current age of a second (or third, etc.) engine in a train vehicle.
+ * @param vehicle_id The vehicle to get the age of.
+ * @param wagon The wagon in the vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre wagon < GetNumWagons(vehicle_id).
+ * @return The current age the vehicle has.
+ * @note The age is in days.
+ */
+ static int32 GetWagonAge(VehicleID vehicle_id, int wagon);
+
+ /**
+ * Get the maximum age of a vehicle.
+ * @param vehicle_id The vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The maximum age the vehicle has.
+ * @note The age is in days.
+ */
+ static int32 GetMaxAge(VehicleID vehicle_id);
+
+ /**
+ * Get the age a vehicle has left (maximum - current).
+ * @param vehicle_id The vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The age the vehicle has left.
+ * @note The age is in days.
+ */
+ static int32 GetAgeLeft(VehicleID vehicle_id);
+
+ /**
+ * Get the current speed of a vehicle.
+ * @param vehicle_id The vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The current speed of the vehicle.
+ * @note The speed is in OpenTTD's internal speed unit.
+ * This is mph / 1.6, which is roughly km/h.
+ * To get km/h multiply this number by 1.00584.
+ */
+ static int32 GetCurrentSpeed(VehicleID vehicle_id);
+
+ /**
+ * Get the current state of a vehicle.
+ * @param vehicle_id The vehicle to get the state of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The current state of the vehicle.
+ */
+ static VehicleState GetState(VehicleID vehicle_id);
+
+ /**
+ * Get the running cost of this vehicle.
+ * @param vehicle_id The vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The running cost of the vehicle per year.
+ * @note Cost is per year; divide by 365 to get per day.
+ * @note This is not equal to AIEngine::GetRunningCost for Trains, because
+ * wagons and second engines can add up in the calculation too.
+ */
+ static Money GetRunningCost(VehicleID vehicle_id);
+
+ /**
+ * Get the current profit of a vehicle.
+ * @param vehicle_id The vehicle to get the profit of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The current profit the vehicle has.
+ */
+ static Money GetProfitThisYear(VehicleID vehicle_id);
+
+ /**
+ * Get the profit of last year of a vehicle.
+ * @param vehicle_id The vehicle to get the profit of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The profit the vehicle had last year.
+ */
+ static Money GetProfitLastYear(VehicleID vehicle_id);
+
+
+ /**
+ * Get the current value of a vehicle.
+ * @param vehicle_id The vehicle to get the value of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The value the vehicle currently has (the amount you should get
+ * when you would sell the vehicle right now).
+ */
+ static Money GetCurrentValue(VehicleID vehicle_id);
+
+ /**
+ * Get the type of vehicle.
+ * @param vehicle_id The vehicle to get the type of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The vehicle type.
+ */
+ static AIVehicle::VehicleType GetVehicleType(VehicleID vehicle_id);
+
+ /**
+ * Get the RoadType of the vehicle.
+ * @param vehicle_id The vehicle to get the RoadType of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre GetVehicleType(vehicle_id) == VT_ROAD.
+ * @return The RoadType the vehicle has.
+ */
+ static AIRoad::RoadType GetRoadType(VehicleID vehicle_id);
+
+ /**
+ * Check if a vehicle is in a depot.
+ * @param vehicle_id The vehicle to check.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return True if and only if the vehicle is in a depot.
+ */
+ static bool IsInDepot(VehicleID vehicle_id);
+
+ /**
+ * Check if a vehicle is in a depot and stopped.
+ * @param vehicle_id The vehicle to check.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return True if and only if the vehicle is in a depot and stopped.
+ */
+ static bool IsStoppedInDepot(VehicleID vehicle_id);
+
+ /**
+ * Builds a vehicle with the given engine at the given depot.
+ * @param depot The depot where the vehicle will be build.
+ * @param engine_id The engine to use for this vehicle.
+ * @pre The tile at depot has a depot that can build the engine and
+ * is owned by you.
+ * @pre AIEngine::IsBuildable(engine_id).
+ * @exception AIVehicle::ERR_VEHICLE_TOO_MANY
+ * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED
+ * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT
+ * @return The VehicleID of the new vehicle, or an invalid VehicleID when
+ * it failed. Check the return value using IsValidVehicle. In test-mode
+ * 0 is returned if it was successful; any other value indicates failure.
+ * @note In Test Mode it means you can't assign orders yet to this vehicle,
+ * as the vehicle isn't really built yet. Build it for real first before
+ * assigning orders.
+ */
+ static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id);
+
+ /**
+ * Clones a vehicle at the given depot, copying or cloning its orders.
+ * @param depot The depot where the vehicle will be build.
+ * @param vehicle_id The vehicle to use as example for the new vehicle.
+ * @param share_orders Should the orders be copied or shared?
+ * @pre The tile 'depot' has a depot on it, allowing 'vehicle_id'-type vehicles.
+ * @pre IsValidVehicle(vehicle_id).
+ * @exception AIVehicle::ERR_VEHICLE_TOO_MANY
+ * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED
+ * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT
+ * @return The VehicleID of the new vehicle, or an invalid VehicleID when
+ * it failed. Check the return value using IsValidVehicle. In test-mode
+ * 0 is returned if it was successful; any other value indicates failure.
+ */
+ static VehicleID CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders);
+
+ /**
+ * Move a wagon after another wagon.
+ * @param source_vehicle_id The vehicle to move a wagon away from.
+ * @param source_wagon The wagon in source_vehicle to move.
+ * @param dest_vehicle_id The vehicle to move the wagon to, or -1 to create a new vehicle.
+ * @param dest_wagon The wagon in dest_vehicle to place source_wagon after.
+ * @pre IsValidVehicle(source_vehicle_id).
+ * @pre source_wagon < GetNumWagons(source_vehicle_id).
+ * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)).
+ * @pre GetVehicleType(source_vehicle_id) == VT_RAIL.
+ * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL.
+ * @return Whether or not moving the wagon succeeded.
+ */
+ static bool MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon);
+
+ /**
+ * Move a chain of wagons after another wagon.
+ * @param source_vehicle_id The vehicle to move a wagon away from.
+ * @param source_wagon The first wagon in source_vehicle to move.
+ * @param dest_vehicle_id The vehicle to move the wagons to, or -1 to create a new vehicle.
+ * @param dest_wagon The wagon in dest_vehicle to place source_wagon and following wagons after.
+ * @pre IsValidVehicle(source_vehicle_id).
+ * @pre source_wagon < GetNumWagons(source_vehicle_id).
+ * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)).
+ * @pre GetVehicleType(source_vehicle_id) == VT_RAIL.
+ * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL.
+ * @return Whether or not moving the wagons succeeded.
+ */
+ static bool MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon);
+
+ /**
+ * Gets the capacity of the given vehicle when refited to the given cargo type.
+ * @param vehicle_id The vehicle to refit.
+ * @param cargo The cargo to refit to.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre AICargo::IsValidCargo(cargo).
+ * @pre You must own the vehicle.
+ * @pre The vehicle must be stopped in the depot.
+ * @return The capacity the vehicle will have when refited.
+ */
+ static int GetRefitCapacity(VehicleID vehicle_id, CargoID cargo);
+
+ /**
+ * Refits a vehicle to the given cargo type.
+ * @param vehicle_id The vehicle to refit.
+ * @param cargo The cargo to refit to.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre AICargo::IsValidCargo(cargo).
+ * @pre You must own the vehicle.
+ * @pre The vehicle must be stopped in the depot.
+ * @exception AIVehicle::ERR_VEHICLE_CANNOT_REFIT
+ * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
+ * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
+ * @return True if and only if the refit succeeded.
+ */
+ static bool RefitVehicle(VehicleID vehicle_id, CargoID cargo);
+
+ /**
+ * Sells the given vehicle.
+ * @param vehicle_id The vehicle to sell.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre You must own the vehicle.
+ * @pre The vehicle must be stopped in the depot.
+ * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
+ * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
+ * @return True if and only if the vehicle has been sold.
+ */
+ static bool SellVehicle(VehicleID vehicle_id);
+
+ /**
+ * Sells the given wagon from the vehicle.
+ * @param vehicle_id The vehicle to sell a wagon from.
+ * @param wagon The wagon to sell.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre wagon < GetNumWagons(vehicle_id).
+ * @pre You must own the vehicle.
+ * @pre The vehicle must be stopped in the depot.
+ * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
+ * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
+ * @return True if and only if the wagon has been sold.
+ */
+ static bool SellWagon(VehicleID vehicle_id, int wagon);
+
+ /**
+ * Sells all wagons from the vehicle starting from a given position.
+ * @param vehicle_id The vehicle to sell a wagon from.
+ * @param wagon The wagon to sell.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre wagon < GetNumWagons(vehicle_id).
+ * @pre You must own the vehicle.
+ * @pre The vehicle must be stopped in the depot.
+ * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
+ * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
+ * @return True if and only if the wagons have been sold.
+ */
+ static bool SellWagonChain(VehicleID vehicle_id, int wagon);
+
+ /**
+ * Sends the given vehicle to a depot. If the vehicle has already been
+ * sent to a depot it continues with its normal orders instead.
+ * @param vehicle_id The vehicle to send to a depot.
+ * @pre IsValidVehicle(vehicle_id).
+ * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT
+ * @return True if the current order was changed.
+ */
+ static bool SendVehicleToDepot(VehicleID vehicle_id);
+
+ /**
+ * Sends the given vehicle to a depot for servicing. If the vehicle has
+ * already been sent to a depot it continues with its normal orders instead.
+ * @param vehicle_id The vehicle to send to a depot for servicing.
+ * @pre IsValidVehicle(vehicle_id).
+ * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT
+ * @return True if the current order was changed.
+ */
+ static bool SendVehicleToDepotForServicing(VehicleID vehicle_id);
+
+ /**
+ * Starts or stops the given vehicle depending on the current state.
+ * @param vehicle_id The vehicle to start/stop.
+ * @pre IsValidVehicle(vehicle_id).
+ * @exception AIVehicle::ERR_VEHICLE_CANNOT_START_STOP
+ * @exception (For aircraft only): AIVehicle::ERR_VEHICLE_IN_FLIGHT
+ * @exception (For trains only): AIVehicle::ERR_VEHICLE_NO_POWER
+ * @return True if and only if the vehicle has been started or stopped.
+ */
+ static bool StartStopVehicle(VehicleID vehicle_id);
+
+ /**
+ * Turn the given vehicle so it'll drive the other way.
+ * @param vehicle_id The vehicle to turn.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL.
+ * @return True if and only if the vehicle has started to turn.
+ * @note Vehicles cannot always be reversed. For example busses and trucks need to be running
+ * and not be inside a depot.
+ */
+ static bool ReverseVehicle(VehicleID vehicle_id);
+
+ /**
+ * Get the maximum amount of a specific cargo the given vehicle can transport.
+ * @param vehicle_id The vehicle to get the capacity of.
+ * @param cargo The cargo to get the capacity for.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre AICargo::IsValidCargo(cargo).
+ * @return The maximum amount of the given cargo the vehicle can transport.
+ */
+ static int32 GetCapacity(VehicleID vehicle_id, CargoID cargo);
+
+ /**
+ * Get the length of a the total vehicle in 1/16's of a tile.
+ * @param vehicle_id The vehicle to get the length of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL.
+ * @return The length of the engine.
+ */
+ static int GetLength(VehicleID vehicle_id);
+
+ /**
+ * Get the amount of a specific cargo the given vehicle transports.
+ * @param vehicle_id The vehicle to get the load amount of.
+ * @param cargo The cargo to get the load amount for.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre AICargo::IsValidCargo(cargo).
+ * @return The amount of the given cargo the vehicle currently transports.
+ */
+ static int32 GetCargoLoad(VehicleID vehicle_id, CargoID cargo);
+
+ /**
+ * Get the group of a given vehicle.
+ * @param vehicle_id The vehicle to get the group from.
+ * @return The group of the given vehicle.
+ */
+ static GroupID GetGroupID(VehicleID vehicle_id);
+
+ /**
+ * Check if the vehicle is articulated.
+ * @param vehicle_id The vehicle to check.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL.
+ * @return True if the vehicle is articulated.
+ */
+ static bool IsArticulated(VehicleID vehicle_id);
+
+ /**
+ * Check if the vehicle has shared orders.
+ * @param vehicle_id The vehicle to check.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return True if the vehicle has shared orders.
+ */
+ static bool HasSharedOrders(VehicleID vehicle_id);
+
+ /**
+ * Get the current reliability of a vehicle.
+ * @param vehicle_id The vehicle to check.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The current reliability (0-100%).
+ */
+ static int GetReliability(VehicleID vehicle_id);
+
+private:
+ /**
+ * Internal function used by SellWagon(Chain).
+ */
+ static bool _SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons);
+
+ /**
+ * Internal function used by MoveWagon(Chain).
+ */
+ static bool _MoveWagonInternal(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon);
+};
+
+#endif /* SCRIPT_VEHICLE_HPP */