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authortruebrain <truebrain@openttd.org>2011-12-19 21:02:33 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 21:02:33 +0000
commit084f4e6aacc9b3ad8f6ac319a55027307cfa5f00 (patch)
tree604b1fc3becb05539705904ff59a465e2641ac54 /src/script/api/script_tile.hpp
parent5858c534202ef45039293e3a6020993621cc55a8 (diff)
downloadopenttd-084f4e6aacc9b3ad8f6ac319a55027307cfa5f00.tar.xz
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
Diffstat (limited to 'src/script/api/script_tile.hpp')
-rw-r--r--src/script/api/script_tile.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/script/api/script_tile.hpp b/src/script/api/script_tile.hpp
index f5fe50993..e9155f745 100644
--- a/src/script/api/script_tile.hpp
+++ b/src/script/api/script_tile.hpp
@@ -130,7 +130,6 @@ public:
* as you can build tram-rails on road-tiles.
* @note For rail you also might want to check for ScriptRoad::IsRoad(),
* as in some cases you can build rails on road-tiles.
- * @api -game
*/
static bool IsBuildable(TileIndex tile);