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authortruebrain <truebrain@openttd.org>2011-11-29 23:15:35 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:15:35 +0000
commit98103121d4f2ed1f1581919b7b1f343ccd410c12 (patch)
tree1e760dd6517a6b0f9fb669ec277139a8e3f9a4a3 /src/script/api/script_sign.hpp
parentafdb67a3534f85b4efbd3327ece8137211042d7b (diff)
downloadopenttd-98103121d4f2ed1f1581919b7b1f343ccd410c12.tar.xz
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
Diffstat (limited to 'src/script/api/script_sign.hpp')
-rw-r--r--src/script/api/script_sign.hpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/script/api/script_sign.hpp b/src/script/api/script_sign.hpp
index 385e24f68..81ab35360 100644
--- a/src/script/api/script_sign.hpp
+++ b/src/script/api/script_sign.hpp
@@ -17,7 +17,7 @@
/**
* Class that handles all sign related functions.
*/
-class AISign : public AIObject {
+class ScriptSign : public ScriptObject {
public:
/**
* All sign related error messages.
@@ -25,7 +25,7 @@ public:
enum ErrorMessages {
/** Base for sign building related errors */
- ERR_SIGN_BASE = AIError::ERR_CAT_SIGN << AIError::ERR_CAT_BIT_SIZE,
+ ERR_SIGN_BASE = ScriptError::ERR_CAT_SIGN << ScriptError::ERR_CAT_BIT_SIZE,
/** Too many signs have been placed */
ERR_SIGN_TOO_MANY_SIGNS, // [STR_ERROR_TOO_MANY_SIGNS]
@@ -45,7 +45,7 @@ public:
* @pre IsValidSign(sign_id).
* @pre 'name' must have at least one character.
* @pre 'name' must have at most 30 characters.
- * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
+ * @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
* @return True if and only if the name was changed.
*/
static bool SetName(SignID sign_id, const char *name);
@@ -70,10 +70,10 @@ public:
* Builds a sign on the map.
* @param location The place to build the sign.
* @param text The text to place on the sign.
- * @pre AIMap::IsValidTile(location).
+ * @pre ScriptMap::IsValidTile(location).
* @pre 'text' must have at least one character.
* @pre 'text' must have at most 30 characters.
- * @exception AISign::ERR_SIGN_TOO_MANY_SIGNS
+ * @exception ScriptSign::ERR_SIGN_TOO_MANY_SIGNS
* @return The SignID of the build sign (use IsValidSign() to check for validity).
* In test-mode it returns 0 if successful, or any other value to indicate
* failure.