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author | truebrain <truebrain@openttd.org> | 2011-12-19 20:57:23 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-12-19 20:57:23 +0000 |
commit | 436cf09923d881f3c11c8a4b6262c0a89ad1ee73 (patch) | |
tree | 8c96fbae532958e5cecfd0370387f26fcb837037 /src/script/api/script_road.hpp | |
parent | 1616961ea2c1fa84c41d7df9af535fbb190d2c41 (diff) | |
download | openttd-436cf09923d881f3c11c8a4b6262c0a89ad1ee73.tar.xz |
(svn r23614) -Add: more API functions exposed to NoGo (part 1)
Diffstat (limited to 'src/script/api/script_road.hpp')
-rw-r--r-- | src/script/api/script_road.hpp | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/src/script/api/script_road.hpp b/src/script/api/script_road.hpp index b0a64b4b5..c655ca51e 100644 --- a/src/script/api/script_road.hpp +++ b/src/script/api/script_road.hpp @@ -16,7 +16,7 @@ /** * Class that handles all road related functions. - * @api ai + * @api ai game */ class ScriptRoad : public ScriptObject { public: @@ -118,6 +118,7 @@ public: * Check if a given RoadType is available. * @param road_type The RoadType to check for. * @return True if this RoadType can be used. + * @api -game */ static bool IsRoadTypeAvailable(RoadType road_type); @@ -185,6 +186,7 @@ public: * @return 0 when the build parts do not connect, 1 when they do connect once * they are build or 2 when building the first part automatically * builds the second part. -1 means the preconditions are not met. + * @api -game */ static int32 CanBuildConnectedRoadParts(ScriptTile::Slope slope, struct Array *existing, TileIndex start, TileIndex end); @@ -206,6 +208,7 @@ public: * @return 0 when the build parts do not connect, 1 when they do connect once * they are build or 2 when building the first part automatically * builds the second part. -1 means the preconditions are not met. + * @api -game */ static int32 CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end); @@ -263,6 +266,7 @@ public: * @exception ScriptError::ERR_VEHICLE_IN_THE_WAY * @note Construction will fail if an obstacle is found between the start and end tiles. * @return Whether the road has been/can be build or not. + * @api -game */ static bool BuildRoad(TileIndex start, TileIndex end); @@ -290,6 +294,7 @@ public: * @exception ScriptError::ERR_VEHICLE_IN_THE_WAY * @note Construction will fail if an obstacle is found between the start and end tiles. * @return Whether the road has been/can be build or not. + * @api -game */ static bool BuildOneWayRoad(TileIndex start, TileIndex end); @@ -313,6 +318,7 @@ public: * @exception ScriptError::ERR_VEHICLE_IN_THE_WAY * @note Construction will fail if an obstacle is found between the start and end tiles. * @return Whether the road has been/can be build or not. + * @api -game */ static bool BuildRoadFull(TileIndex start, TileIndex end); @@ -341,6 +347,7 @@ public: * @exception ScriptError::ERR_VEHICLE_IN_THE_WAY * @note Construction will fail if an obstacle is found between the start and end tiles. * @return Whether the road has been/can be build or not. + * @api -game */ static bool BuildOneWayRoadFull(TileIndex start, TileIndex end); @@ -355,6 +362,7 @@ public: * @exception ScriptError::ERR_FLAT_LAND_REQUIRED * @exception ScriptError::ERR_AREA_NOT_CLEAR * @return Whether the road depot has been/can be build or not. + * @api -game */ static bool BuildRoadDepot(TileIndex tile, TileIndex front); @@ -379,6 +387,7 @@ public: * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN * @return Whether the station has been/can be build or not. + * @api -game */ static bool BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id); @@ -403,6 +412,7 @@ public: * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN * @return Whether the station has been/can be build or not. + * @api -game */ static bool BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id); @@ -420,6 +430,7 @@ public: * @exception ScriptError::ERR_VEHICLE_IN_THE_WAY * @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS * @return Whether the road has been/can be removed or not. + * @api -game */ static bool RemoveRoad(TileIndex start, TileIndex end); @@ -438,6 +449,7 @@ public: * @exception ScriptError::ERR_VEHICLE_IN_THE_WAY * @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS * @return Whether the road has been/can be removed or not. + * @api -game */ static bool RemoveRoadFull(TileIndex start, TileIndex end); @@ -449,6 +461,7 @@ public: * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @exception ScriptError::ERR_VEHICLE_IN_THE_WAY * @return Whether the road depot has been/can be removed or not. + * @api -game */ static bool RemoveRoadDepot(TileIndex tile); @@ -460,6 +473,7 @@ public: * @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY * @exception ScriptError::ERR_VEHICLE_IN_THE_WAY * @return Whether the station has been/can be removed or not. + * @api -game */ static bool RemoveRoadStation(TileIndex tile); |