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author | rubidium <rubidium@openttd.org> | 2011-12-15 18:40:15 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-12-15 18:40:15 +0000 |
commit | 18d929aa21f42f292fd249e6d5feb6bf71ba93ae (patch) | |
tree | 5a26d0c7d569a26381b3b3afa83afeac3e315763 /src/script/api/script_rail.hpp | |
parent | bb564bc34dd5db62d994eac10f88a81979a0f89c (diff) | |
download | openttd-18d929aa21f42f292fd249e6d5feb6bf71ba93ae.tar.xz |
(svn r23521) -Codechange: use the actual enum values from the 'core' in the API when they refer to the in-game values in the cases where that is possible and sensible
Diffstat (limited to 'src/script/api/script_rail.hpp')
-rw-r--r-- | src/script/api/script_rail.hpp | 44 |
1 files changed, 24 insertions, 20 deletions
diff --git a/src/script/api/script_rail.hpp b/src/script/api/script_rail.hpp index 96d673af6..c5158fee6 100644 --- a/src/script/api/script_rail.hpp +++ b/src/script/api/script_rail.hpp @@ -13,6 +13,8 @@ #define SCRIPT_RAIL_HPP #include "script_tile.hpp" +#include "../../signal_type.h" +#include "../../track_type.h" /** * Class that handles all rail related functions. @@ -41,40 +43,42 @@ public: * Types of rail known to the game. */ enum RailType { - /* Note: the values _are_ important as they represent an in-game value */ - RAILTYPE_INVALID = 0xFF, ///< Invalid RailType. + /* Note: these values represent part of the in-game static values */ + RAILTYPE_INVALID = ::INVALID_RAILTYPE, ///< Invalid RailType. }; /** * A bitmap with all possible rail tracks on a tile. */ enum RailTrack { - /* Note: the values _are_ important as they represent an in-game value */ - RAILTRACK_NE_SW = 1 << 0, ///< Track along the x-axis (north-east to south-west). - RAILTRACK_NW_SE = 1 << 1, ///< Track along the y-axis (north-west to south-east). - RAILTRACK_NW_NE = 1 << 2, ///< Track in the upper corner of the tile (north). - RAILTRACK_SW_SE = 1 << 3, ///< Track in the lower corner of the tile (south). - RAILTRACK_NW_SW = 1 << 4, ///< Track in the left corner of the tile (west). - RAILTRACK_NE_SE = 1 << 5, ///< Track in the right corner of the tile (east). - RAILTRACK_INVALID = 0xFF, ///< Flag for an invalid track. + /* Note: these values represent part of the in-game TrackBits enum */ + RAILTRACK_NE_SW = ::TRACK_BIT_X, ///< Track along the x-axis (north-east to south-west). + RAILTRACK_NW_SE = ::TRACK_BIT_Y, ///< Track along the y-axis (north-west to south-east). + RAILTRACK_NW_NE = ::TRACK_BIT_UPPER, ///< Track in the upper corner of the tile (north). + RAILTRACK_SW_SE = ::TRACK_BIT_LOWER, ///< Track in the lower corner of the tile (south). + RAILTRACK_NW_SW = ::TRACK_BIT_LEFT, ///< Track in the left corner of the tile (west). + RAILTRACK_NE_SE = ::TRACK_BIT_RIGHT, ///< Track in the right corner of the tile (east). + RAILTRACK_INVALID = ::INVALID_TRACK_BIT, ///< Flag for an invalid track. }; /** * Types of signal known to the game. */ enum SignalType { - /* Note: the values _are_ important as they represent an in-game value */ - SIGNALTYPE_NORMAL = 0, ///< Normal signal. - SIGNALTYPE_ENTRY = 1, ///< Entry presignal. - SIGNALTYPE_EXIT = 2, ///< Exit signal. - SIGNALTYPE_COMBO = 3, ///< Combo signal. - SIGNALTYPE_PBS = 4, ///< Normal PBS signal. - SIGNALTYPE_PBS_ONEWAY = 5, ///< No-entry PBS signal. + /* Note: these values represent part of the in-game SignalType enum */ + SIGNALTYPE_NORMAL = ::SIGTYPE_NORMAL, ///< Normal signal. + SIGNALTYPE_ENTRY = ::SIGTYPE_ENTRY, ///< Entry presignal. + SIGNALTYPE_EXIT = ::SIGTYPE_EXIT, ///< Exit signal. + SIGNALTYPE_COMBO = ::SIGTYPE_COMBO, ///< Combo signal. + SIGNALTYPE_PBS = ::SIGTYPE_PBS, ///< Normal PBS signal. + SIGNALTYPE_PBS_ONEWAY = ::SIGTYPE_PBS_ONEWAY, ///< No-entry PBS signal. + SIGNALTYPE_TWOWAY = 8, ///< Bit mask for twoway signal. SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, ///< Normal twoway signal. - SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, ///< Entry twoway signal. - SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, ///< Exit twoway signal. - SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, ///< Combo twoway signal. + SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, ///< Entry twoway signal. + SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, ///< Exit twoway signal. + SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, ///< Combo twoway signal. + SIGNALTYPE_NONE = 0xFF, ///< No signal. }; |