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author | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
commit | afdb67a3534f85b4efbd3327ece8137211042d7b (patch) | |
tree | b62375a3846c2089e1c6904331e8f5a3d44851ba /src/script/api/script_list.hpp | |
parent | 5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff) | |
download | openttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz |
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
Diffstat (limited to 'src/script/api/script_list.hpp')
-rw-r--r-- | src/script/api/script_list.hpp | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/src/script/api/script_list.hpp b/src/script/api/script_list.hpp new file mode 100644 index 000000000..9c5765b21 --- /dev/null +++ b/src/script/api/script_list.hpp @@ -0,0 +1,283 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_list.hpp A list which can keep item/value pairs, which you can walk. */ +/** @defgroup AIList Classes that create a list of items. */ + +#ifndef SCRIPT_LIST_HPP +#define SCRIPT_LIST_HPP + +#include "script_object.hpp" +#include <map> +#include <set> + +class AIListSorter; + +/** + * Class that creates a list which can keep item/value pairs, which you can walk. + */ +class AIList : public AIObject { +public: + /** Type of sorter */ + enum SorterType { + SORT_BY_VALUE, ///< Sort the list based on the value of the item. + SORT_BY_ITEM, ///< Sort the list based on the item itself. + }; + + /** Sort ascending */ + static const bool SORT_ASCENDING = true; + /** Sort descnding */ + static const bool SORT_DESCENDING = false; + +private: + AIListSorter *sorter; ///< Sorting algorithm + SorterType sorter_type; ///< Sorting type + bool sort_ascending; ///< Whether to sort ascending or descending + bool initialized; ///< Whether an iteration has been started + int modifications; ///< Number of modification that has been done. To prevent changing data while valuating. + +public: + typedef std::set<int32> AIItemList; ///< The list of items inside the bucket + typedef std::map<int32, AIItemList> AIListBucket; ///< The bucket list per value + typedef std::map<int32, int32> AIListMap; ///< List per item + + AIListMap items; ///< The items in the list + AIListBucket buckets; ///< The items in the list, sorted by value + + AIList(); + ~AIList(); + + /** + * Add a single item to the list. + * @param item the item to add. Should be unique, otherwise it is ignored. + * @param value the value to assign. + * @note the value is set to 0 by default. + */ + void AddItem(int32 item, int32 value = 0); + + /** + * Remove a single item from the list. + * @param item the item to remove. If not existing, it is ignored. + */ + void RemoveItem(int32 item); + + /** + * Clear the list, making Count() returning 0 and IsEmpty() returning true. + */ + void Clear(); + + /** + * Check if an item is in the list. + * @param item the item to check for. + * @return true if the item is in the list. + */ + bool HasItem(int32 item); + + /** + * Go to the beginning of the list. + * @return the item value of the first item. + * @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list. + */ + int32 Begin(); + + /** + * Go to the next item in the list. + * @return the item value of the next item. + * @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list. + */ + int32 Next(); + + /** + * Check if a list is empty. + * @return true if the list is empty. + */ + bool IsEmpty(); + + /** + * Check if there is a element left. In other words, if this is false, + * the last call to Begin() or Next() returned a valid item. + * @return true if the current item is beyond end-of-list. + */ + bool IsEnd(); + + /** + * Returns the amount of items in the list. + * @return amount of items in the list. + */ + int32 Count(); + + /** + * Get the value that belongs to this item. + * @param item the item to get the value from + * @return the value that belongs to this item. + */ + int32 GetValue(int32 item); + + /** + * Set a value of an item directly. + * @param item the item to set the value for. + * @param value the value to give to the item + * @return true if we could set the item to value, false otherwise. + * @note Changing values of items while looping through a list might cause + * entries to be skipped. Be very careful with such operations. + */ + bool SetValue(int32 item, int32 value); + + /** + * Sort this list by the given sorter and direction. + * @param sorter the type of sorter to use + * @param ascending if true, lowest value is on top, else at bottom. + * @note the current item stays at the same place. + * @see SORT_ASCENDING SORT_DESCENDING + */ + void Sort(SorterType sorter, bool ascending); + + /** + * Add one list to another one. + * @param list The list that will be added to the caller. + * @post The list to be added ('list') stays unmodified. + * @note All added items keep their value as it was in 'list'. + * @note If the item already exists inside the caller, the value of the + * list that is added is set on the item. + */ + void AddList(AIList *list); + + /** + * Removes all items with a higher value than 'value'. + * @param value the value above which all items are removed. + */ + void RemoveAboveValue(int32 value); + + /** + * Removes all items with a lower value than 'value'. + * @param value the value below which all items are removed. + */ + void RemoveBelowValue(int32 value); + + /** + * Removes all items with a value above start and below end. + * @param start the lower bound of the to be removed values (exclusive). + * @param end the upper bound of the to be removed valuens (exclusive). + */ + void RemoveBetweenValue(int32 start, int32 end); + + /** + * Remove all items with this value. + * @param value the value to remove. + */ + void RemoveValue(int32 value); + + /** + * Remove the first count items. + * @param count the amount of items to remove. + */ + void RemoveTop(int32 count); + + /** + * Remove the last count items. + * @param count the amount of items to remove. + */ + void RemoveBottom(int32 count); + + /** + * Remove everything that is in the given list from this list (same item index that is). + * @param list the list of items to remove. + * @pre list != NULL + */ + void RemoveList(AIList *list); + + /** + * Keep all items with a higher value than 'value'. + * @param value the value above which all items are kept. + */ + void KeepAboveValue(int32 value); + + /** + * Keep all items with a lower value than 'value'. + * @param value the value below which all items are kept. + */ + void KeepBelowValue(int32 value); + + /** + * Keep all items with a value above start and below end. + * @param start the lower bound of the to be kept values (exclusive). + * @param end the upper bound of the to be kept values (exclusive). + */ + void KeepBetweenValue(int32 start, int32 end); + + /** + * Keep all items with this value. + * @param value the value to keep. + */ + void KeepValue(int32 value); + + /** + * Keep the first count items, i.e. remove everything except the first count items. + * @param count the amount of items to keep. + */ + void KeepTop(int32 count); + + /** + * Keep the last count items, i.e. remove everything except the last count items. + * @param count the amount of items to keep. + */ + void KeepBottom(int32 count); + + /** + * Keeps everything that is in the given list from this list (same item index that is). + * @param list the list of items to keep. + * @pre list != NULL + */ + void KeepList(AIList *list); + +#ifndef DOXYGEN_AI_DOCS + /** + * Used for 'foreach()' and [] get from Squirrel. + */ + SQInteger _get(HSQUIRRELVM vm); + + /** + * Used for [] set from Squirrel. + */ + SQInteger _set(HSQUIRRELVM vm); + + /** + * Used for 'foreach()' from Squirrel. + */ + SQInteger _nexti(HSQUIRRELVM vm); + + /** + * The Valuate() wrapper from Squirrel. + */ + SQInteger Valuate(HSQUIRRELVM vm); +#else + /** + * Give all items a value defined by the valuator you give. + * @param valuator_function The function which will be doing the valuation. + * @param params The params to give to the valuators (minus the first param, + * which is always the index-value we are valuating). + * @note You may not add, remove or change (setting the value of) items while + * valuating. You may also not (re)sort while valuating. + * @note You can write your own valuators and use them. Just remember that + * the first parameter should be the index-value, and it should return + * an integer. + * @note Example: + * list.Valuate(AIBridge.GetPrice, 5); + * list.Valuate(AIBridge.GetMaxLength); + * function MyVal(bridge_id, myparam) + * { + * return myparam * bridge_id; // This is silly + * } + * list.Valuate(MyVal, 12); + */ + void Valuate(void *valuator_function, int params, ...); +#endif /* DOXYGEN_AI_DOCS */ +}; + +#endif /* SCRIPT_LIST_HPP */ |