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author | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
commit | afdb67a3534f85b4efbd3327ece8137211042d7b (patch) | |
tree | b62375a3846c2089e1c6904331e8f5a3d44851ba /src/script/api/script_industrytype.hpp | |
parent | 5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff) | |
download | openttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz |
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
Diffstat (limited to 'src/script/api/script_industrytype.hpp')
-rw-r--r-- | src/script/api/script_industrytype.hpp | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/src/script/api/script_industrytype.hpp b/src/script/api/script_industrytype.hpp new file mode 100644 index 000000000..ad37aceda --- /dev/null +++ b/src/script/api/script_industrytype.hpp @@ -0,0 +1,153 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_industrytype.hpp Everything to query and build industries. */ + +#ifndef SCRIPT_INDUSTRYTYPE_HPP +#define SCRIPT_INDUSTRYTYPE_HPP + +#include "script_list.hpp" + +/** + * Class that handles all industry-type related functions. + */ +class AIIndustryType : public AIObject { +public: + /** + * Special IndustryTypes. + */ + enum SpecialIndustryType { + INDUSTRYTYPE_UNKNOWN = 0xFE, ///< Unknown/unspecific industrytype. (Usable for AIRail::BuildNewGRFRailStation()) + INDUSTRYTYPE_TOWN = 0xFF, ///< No industry, but town. (Usable for AIRail::BuildNewGRFRailStation()) + }; + + /** + * Checks whether the given industry-type is valid. + * @param industry_type The type check. + * @return True if and only if the industry-type is valid. + */ + static bool IsValidIndustryType(IndustryType industry_type); + + /** + * Get the name of an industry-type. + * @param industry_type The type to get the name for. + * @pre IsValidIndustryType(industry_type). + * @return The name of an industry. + */ + static char *GetName(IndustryType industry_type); + + /** + * Get a list of CargoID possible produced by this industry-type. + * @warning This function only returns the default cargos of the industry type. + * Industries can specify new cargotypes on construction. + * @param industry_type The type to get the CargoIDs for. + * @pre IsValidIndustryType(industry_type). + * @return The CargoIDs of all cargotypes this industry could produce. + */ + static AIList *GetProducedCargo(IndustryType industry_type); + + /** + * Get a list of CargoID accepted by this industry-type. + * @warning This function only returns the default cargos of the industry type. + * Industries can specify new cargotypes on construction. + * @param industry_type The type to get the CargoIDs for. + * @pre IsValidIndustryType(industry_type). + * @return The CargoIDs of all cargotypes this industry accepts. + */ + static AIList *GetAcceptedCargo(IndustryType industry_type); + + /** + * Is this industry type a raw industry? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True if it should be handled as a raw industry. + */ + static bool IsRawIndustry(IndustryType industry_type); + + /** + * Can the production of this industry increase? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True if the production of this industry can increase. + */ + static bool ProductionCanIncrease(IndustryType industry_type); + + /** + * Get the cost for building this industry-type. + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return The cost for building this industry-type. + */ + static Money GetConstructionCost(IndustryType industry_type); + + /** + * Can you build this type of industry? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True if you can build this type of industry at locations of your choice. + * @note Returns false if you can only prospect this type of industry, or not build it at all. + */ + static bool CanBuildIndustry(IndustryType industry_type); + + /** + * Can you prospect this type of industry? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True if you can prospect this type of industry. + * @note If the setting "Manual primary industry construction method" is set + * to either "None" or "as other industries" this function always returns false. + */ + static bool CanProspectIndustry(IndustryType industry_type); + + /** + * Build an industry of the specified type. + * @param industry_type The type of the industry to build. + * @param tile The tile to build the industry on. + * @pre CanBuildIndustry(industry_type). + * @return True if the industry was successfully build. + */ + static bool BuildIndustry(IndustryType industry_type, TileIndex tile); + + /** + * Prospect an industry of this type. Prospecting an industries let the game try to create + * an industry on a random place on the map. + * @param industry_type The type of the industry. + * @pre CanProspectIndustry(industry_type). + * @return True if no error occurred while trying to prospect. + * @note Even if true is returned there is no guarantee a new industry is build. + * @note If true is returned the money is paid, whether a new industry was build or not. + */ + static bool ProspectIndustry(IndustryType industry_type); + + /** + * Is this type of industry built on water. + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True when this type is built on water. + */ + static bool IsBuiltOnWater(IndustryType industry_type); + + /** + * Does this type of industry have a heliport? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True when this type has a heliport. + */ + static bool HasHeliport(IndustryType industry_type); + + /** + * Does this type of industry have a dock? + * @param industry_type The type of the industry. + * @pre IsValidIndustryType(industry_type). + * @return True when this type has a dock. + */ + static bool HasDock(IndustryType industry_type); +}; + +#endif /* SCRIPT_INDUSTRYTYPE_HPP */ |