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authortruebrain <truebrain@openttd.org>2011-11-29 23:15:35 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:15:35 +0000
commit98103121d4f2ed1f1581919b7b1f343ccd410c12 (patch)
tree1e760dd6517a6b0f9fb669ec277139a8e3f9a4a3 /src/script/api/script_gamesettings.cpp
parentafdb67a3534f85b4efbd3327ece8137211042d7b (diff)
downloadopenttd-98103121d4f2ed1f1581919b7b1f343ccd410c12.tar.xz
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
Diffstat (limited to 'src/script/api/script_gamesettings.cpp')
-rw-r--r--src/script/api/script_gamesettings.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/script/api/script_gamesettings.cpp b/src/script/api/script_gamesettings.cpp
index 3dba54a00..839486b8b 100644
--- a/src/script/api/script_gamesettings.cpp
+++ b/src/script/api/script_gamesettings.cpp
@@ -7,20 +7,20 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
-/** @file script_gamesettings.cpp Implementation of AIGameSettings. */
+/** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */
#include "../../stdafx.h"
#include "script_gamesettings.hpp"
#include "../../settings_internal.h"
-/* static */ bool AIGameSettings::IsValid(const char *setting)
+/* static */ bool ScriptGameSettings::IsValid(const char *setting)
{
uint i;
const SettingDesc *sd = GetSettingFromName(setting, &i);
return sd != NULL && sd->desc.cmd != SDT_STRING;
}
-/* static */ int32 AIGameSettings::GetValue(const char *setting)
+/* static */ int32 ScriptGameSettings::GetValue(const char *setting)
{
if (!IsValid(setting)) return -1;
@@ -33,13 +33,13 @@
return (int32)ReadValue(ptr, sd->save.conv);
}
-/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
+/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)
{
switch (vehicle_type) {
- case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
- case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
- case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
- case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
+ case ScriptVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
+ case ScriptVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
+ case ScriptVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
+ case ScriptVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
default: return true;
}
}