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author | truebrain <truebrain@openttd.org> | 2011-11-29 23:15:35 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-11-29 23:15:35 +0000 |
commit | 98103121d4f2ed1f1581919b7b1f343ccd410c12 (patch) | |
tree | 1e760dd6517a6b0f9fb669ec277139a8e3f9a4a3 /src/script/api/script_gamesettings.cpp | |
parent | afdb67a3534f85b4efbd3327ece8137211042d7b (diff) | |
download | openttd-98103121d4f2ed1f1581919b7b1f343ccd410c12.tar.xz |
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
Diffstat (limited to 'src/script/api/script_gamesettings.cpp')
-rw-r--r-- | src/script/api/script_gamesettings.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/script/api/script_gamesettings.cpp b/src/script/api/script_gamesettings.cpp index 3dba54a00..839486b8b 100644 --- a/src/script/api/script_gamesettings.cpp +++ b/src/script/api/script_gamesettings.cpp @@ -7,20 +7,20 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file script_gamesettings.cpp Implementation of AIGameSettings. */ +/** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */ #include "../../stdafx.h" #include "script_gamesettings.hpp" #include "../../settings_internal.h" -/* static */ bool AIGameSettings::IsValid(const char *setting) +/* static */ bool ScriptGameSettings::IsValid(const char *setting) { uint i; const SettingDesc *sd = GetSettingFromName(setting, &i); return sd != NULL && sd->desc.cmd != SDT_STRING; } -/* static */ int32 AIGameSettings::GetValue(const char *setting) +/* static */ int32 ScriptGameSettings::GetValue(const char *setting) { if (!IsValid(setting)) return -1; @@ -33,13 +33,13 @@ return (int32)ReadValue(ptr, sd->save.conv); } -/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type) +/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type) { switch (vehicle_type) { - case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train; - case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; - case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship; - case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft; + case ScriptVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train; + case ScriptVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; + case ScriptVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship; + case ScriptVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft; default: return true; } } |