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author | truebrain <truebrain@openttd.org> | 2011-12-19 20:58:59 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-12-19 20:58:59 +0000 |
commit | 55de5d336c2b82aa2393a28e09b64f72f4661a25 (patch) | |
tree | e22b50238bfb53086c4e27e0d8487f9e332f7b6f /src/script/api/script_game.cpp | |
parent | 5ff98b45c1f9097f521c95cfa46728e1f39a8f6d (diff) | |
download | openttd-55de5d336c2b82aa2393a28e09b64f72f4661a25.tar.xz |
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
Diffstat (limited to 'src/script/api/script_game.cpp')
-rw-r--r-- | src/script/api/script_game.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/script/api/script_game.cpp b/src/script/api/script_game.cpp new file mode 100644 index 000000000..a6fd5da69 --- /dev/null +++ b/src/script/api/script_game.cpp @@ -0,0 +1,46 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_game.cpp Implementation of ScriptGame. */ + +#include "../../stdafx.h" +#include "script_game.hpp" +#include "../../command_type.h" +#include "../../settings_type.h" +#include "../../openttd.h" +#include "../../network/network.h" + +/* static */ bool ScriptGame::Pause() +{ + return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 1, CMD_PAUSE); +} + +/* static */ bool ScriptGame::Unpause() +{ + return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 0, CMD_PAUSE); +} + +/* static */ bool ScriptGame::IsPaused() +{ + return !!_pause_mode; +} + +/* static */ ScriptGame::LandscapeType ScriptGame::GetLandscape() +{ + return (ScriptGame::LandscapeType)_settings_game.game_creation.landscape; +} + +/* static */ bool ScriptGame::IsMultiplayer() +{ +#ifdef ENABLE_NETWORK + return _network_server; +#else + return false; +#endif +} |