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authortruebrain <truebrain@openttd.org>2011-12-19 20:58:59 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:58:59 +0000
commit55de5d336c2b82aa2393a28e09b64f72f4661a25 (patch)
treee22b50238bfb53086c4e27e0d8487f9e332f7b6f /src/script/api/script_game.cpp
parent5ff98b45c1f9097f521c95cfa46728e1f39a8f6d (diff)
downloadopenttd-55de5d336c2b82aa2393a28e09b64f72f4661a25.tar.xz
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
Diffstat (limited to 'src/script/api/script_game.cpp')
-rw-r--r--src/script/api/script_game.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/script/api/script_game.cpp b/src/script/api/script_game.cpp
new file mode 100644
index 000000000..a6fd5da69
--- /dev/null
+++ b/src/script/api/script_game.cpp
@@ -0,0 +1,46 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_game.cpp Implementation of ScriptGame. */
+
+#include "../../stdafx.h"
+#include "script_game.hpp"
+#include "../../command_type.h"
+#include "../../settings_type.h"
+#include "../../openttd.h"
+#include "../../network/network.h"
+
+/* static */ bool ScriptGame::Pause()
+{
+ return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 1, CMD_PAUSE);
+}
+
+/* static */ bool ScriptGame::Unpause()
+{
+ return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 0, CMD_PAUSE);
+}
+
+/* static */ bool ScriptGame::IsPaused()
+{
+ return !!_pause_mode;
+}
+
+/* static */ ScriptGame::LandscapeType ScriptGame::GetLandscape()
+{
+ return (ScriptGame::LandscapeType)_settings_game.game_creation.landscape;
+}
+
+/* static */ bool ScriptGame::IsMultiplayer()
+{
+#ifdef ENABLE_NETWORK
+ return _network_server;
+#else
+ return false;
+#endif
+}