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authortruebrain <truebrain@openttd.org>2011-12-19 20:50:54 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:50:54 +0000
commit12aa5b6a583aa7ca9092ec6c77e7b12677cdd6a4 (patch)
tree7569f15cf65bf42fc1b4fff16a66cba8d0648299 /src/script/api/script_execmode.hpp
parent5cda1d7c90f7ac2a1d8a851edbe426f07a032946 (diff)
downloadopenttd-12aa5b6a583aa7ca9092ec6c77e7b12677cdd6a4.tar.xz
(svn r23604) -Add: initial support for GameScripts
Diffstat (limited to 'src/script/api/script_execmode.hpp')
-rw-r--r--src/script/api/script_execmode.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/api/script_execmode.hpp b/src/script/api/script_execmode.hpp
index 5fe5853af..2c64a7a01 100644
--- a/src/script/api/script_execmode.hpp
+++ b/src/script/api/script_execmode.hpp
@@ -20,7 +20,7 @@
* Execute. The original mode is stored and recovered from when ever the
* instance is destroyed.
* In Execute mode all commands you do are executed for real.
- * @api ai
+ * @api ai game
*/
class ScriptExecMode : public ScriptObject {
private: