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author | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
commit | afdb67a3534f85b4efbd3327ece8137211042d7b (patch) | |
tree | b62375a3846c2089e1c6904331e8f5a3d44851ba /src/script/api/script_execmode.hpp | |
parent | 5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff) | |
download | openttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz |
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
Diffstat (limited to 'src/script/api/script_execmode.hpp')
-rw-r--r-- | src/script/api/script_execmode.hpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/script/api/script_execmode.hpp b/src/script/api/script_execmode.hpp new file mode 100644 index 000000000..4772251d7 --- /dev/null +++ b/src/script/api/script_execmode.hpp @@ -0,0 +1,50 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_execmode.hpp Switch the AI to Execute Mode. */ + +#ifndef SCRIPT_EXECMODE_HPP +#define SCRIPT_EXECMODE_HPP + +#include "script_object.hpp" + +/** + * Class to switch current mode to Execute Mode. + * If you create an instance of this class, the mode will be switched to + * Execute. The original mode is stored and recovered from when ever the + * instance is destroyed. + * In Execute mode all commands you do are executed for real. + */ +class AIExecMode : public AIObject { +private: + AIModeProc *last_mode; ///< The previous mode we were in. + AIObject *last_instance; ///< The previous instace of the mode. + +protected: + /** + * The callback proc for Execute mode. + */ + static bool ModeProc(); + +public: + /** + * Creating instance of this class switches the build mode to Execute. + * @note When the instance is destroyed, he restores the mode that was + * current when the instance was created! + */ + AIExecMode(); + + /** + * Destroying this instance reset the building mode to the mode it was + * in when the instance was created. + */ + ~AIExecMode(); +}; + +#endif /* SCRIPT_EXECMODE_HPP */ |