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authortruebrain <truebrain@openttd.org>2011-12-19 21:05:25 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 21:05:25 +0000
commitcc3f42794d134b9f4b6c7efecb07d4b3366887c1 (patch)
tree1cd422d47fc44bd59463d0f9e2ef96f2edb09b50 /src/script/api/script_companymode.hpp
parent403cd3acdb7b7fedf2b5e823326611bb32113385 (diff)
downloadopenttd-cc3f42794d134b9f4b6c7efecb07d4b3366887c1.tar.xz
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
Diffstat (limited to 'src/script/api/script_companymode.hpp')
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diff --git a/src/script/api/script_companymode.hpp b/src/script/api/script_companymode.hpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_companymode.hpp Switch the company. */
+
+#ifndef SCRIPT_COMPANYMODE_HPP
+#define SCRIPT_COMPANYMODE_HPP
+
+#include "script_object.hpp"
+
+/**
+ * Class to switch the current company.
+ * If you create an instance of this class, the company will be switched.
+ * The original company is stored and recovered from when ever the
+ * instance is destroyed.
+ * All actions performed within the scope of this mode, will be executed
+ * on behalf of the company you switched to. This includes any costs
+ * attached to the action performed. If the company does not have the
+ * funds the action will be aborted. In other words, this is like the
+ * real player is executing the commands.
+ * If the company is not valid during an action, the error
+ * ERR_PRECONDITION_INVALID_COMPANY will be returned. You can switch to
+ * invalid companies, or a company can become invalid (bankrupt) while you
+ * are switched to it.
+ * @api game
+ */
+class ScriptCompanyMode : public ScriptObject {
+private:
+ CompanyID last_company; ///< The previous company we were in.
+
+public:
+ /**
+ * Creating instance of this class switches the company used for queries
+ * and commands.
+ * @param company The new company to switch to.
+ * @note When the instance is destroyed, he restores the company that was
+ * current when the instance was created!
+ */
+ ScriptCompanyMode(int company);
+
+ /**
+ * Destroying this instance reset the company to that what it was
+ * in when the instance was created.
+ */
+ ~ScriptCompanyMode();
+};
+
+#endif /* SCRIPT_COMPANYMODE_HPP */