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author | rubidium <rubidium@openttd.org> | 2012-03-04 16:54:12 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2012-03-04 16:54:12 +0000 |
commit | 22637f139fa73dc526982fdbe3ba79d8bfef438a (patch) | |
tree | 0c3a16d254e5992cade4d325bb3876ff4a37b3a3 /src/script/api/script_base.hpp | |
parent | e6a828def1b25671b4115903cb81d97c4e2348d6 (diff) | |
download | openttd-22637f139fa73dc526982fdbe3ba79d8bfef438a.tar.xz |
(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs
Diffstat (limited to 'src/script/api/script_base.hpp')
-rw-r--r-- | src/script/api/script_base.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/api/script_base.hpp b/src/script/api/script_base.hpp index 42b61f892..9384cbf80 100644 --- a/src/script/api/script_base.hpp +++ b/src/script/api/script_base.hpp @@ -20,7 +20,7 @@ * * @note The random functions are not called Random and RandomRange, because * RANDOM_DEBUG does some tricky stuff, which messes with those names. - * @note In MP we cannot use Random because that will cause desyncs (AIs are + * @note In MP we cannot use Random because that will cause desyncs (scripts are * ran on the server only, not on all clients). This means that * we use InteractiveRandom in MP. Rand() takes care of this for you. */ |