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authorrubidium <rubidium@openttd.org>2012-03-04 16:54:12 +0000
committerrubidium <rubidium@openttd.org>2012-03-04 16:54:12 +0000
commit22637f139fa73dc526982fdbe3ba79d8bfef438a (patch)
tree0c3a16d254e5992cade4d325bb3876ff4a37b3a3 /src/script/api/script_base.hpp
parente6a828def1b25671b4115903cb81d97c4e2348d6 (diff)
downloadopenttd-22637f139fa73dc526982fdbe3ba79d8bfef438a.tar.xz
(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs
Diffstat (limited to 'src/script/api/script_base.hpp')
-rw-r--r--src/script/api/script_base.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/api/script_base.hpp b/src/script/api/script_base.hpp
index 42b61f892..9384cbf80 100644
--- a/src/script/api/script_base.hpp
+++ b/src/script/api/script_base.hpp
@@ -20,7 +20,7 @@
*
* @note The random functions are not called Random and RandomRange, because
* RANDOM_DEBUG does some tricky stuff, which messes with those names.
- * @note In MP we cannot use Random because that will cause desyncs (AIs are
+ * @note In MP we cannot use Random because that will cause desyncs (scripts are
* ran on the server only, not on all clients). This means that
* we use InteractiveRandom in MP. Rand() takes care of this for you.
*/