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author | truebrain <truebrain@openttd.org> | 2011-12-19 20:59:29 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-12-19 20:59:29 +0000 |
commit | e7cd301d3c9990b4ef9f0748789bb5e0318c0d24 (patch) | |
tree | 6be6c3a41b29a52a74a289293a012e7167f48884 /src/script/api/game | |
parent | afcf07ac8a0d5adede1b412600042a9f3b482648 (diff) | |
download | openttd-e7cd301d3c9990b4ef9f0748789bb5e0318c0d24.tar.xz |
(svn r23621) -Add: allow manipulation of signs via GameScripts
Diffstat (limited to 'src/script/api/game')
-rw-r--r-- | src/script/api/game/game_sign.hpp.sq | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/script/api/game/game_sign.hpp.sq b/src/script/api/game/game_sign.hpp.sq new file mode 100644 index 000000000..20eb52ec2 --- /dev/null +++ b/src/script/api/game/game_sign.hpp.sq @@ -0,0 +1,39 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ + +#include "../script_sign.hpp" +#include "../template/template_sign.hpp.sq" + + +template <> const char *GetClassName<ScriptSign, ST_GS>() { return "GSSign"; } + +void SQGSSign_Register(Squirrel *engine) +{ + DefSQClass<ScriptSign, ST_GS> SQGSSign("GSSign"); + SQGSSign.PreRegister(engine); + SQGSSign.AddConstructor<void (ScriptSign::*)(), 1>(engine, "x"); + + SQGSSign.DefSQConst(engine, ScriptSign::ERR_SIGN_BASE, "ERR_SIGN_BASE"); + SQGSSign.DefSQConst(engine, ScriptSign::ERR_SIGN_TOO_MANY_SIGNS, "ERR_SIGN_TOO_MANY_SIGNS"); + + ScriptError::RegisterErrorMap(STR_ERROR_TOO_MANY_SIGNS, ScriptSign::ERR_SIGN_TOO_MANY_SIGNS); + + ScriptError::RegisterErrorMapString(ScriptSign::ERR_SIGN_TOO_MANY_SIGNS, "ERR_SIGN_TOO_MANY_SIGNS"); + + SQGSSign.DefSQStaticMethod(engine, &ScriptSign::IsValidSign, "IsValidSign", 2, ".i"); + SQGSSign.DefSQStaticMethod(engine, &ScriptSign::SetName, "SetName", 3, ".i."); + SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetName, "GetName", 2, ".i"); + SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetLocation, "GetLocation", 2, ".i"); + SQGSSign.DefSQStaticMethod(engine, &ScriptSign::BuildSign, "BuildSign", 3, ".i."); + SQGSSign.DefSQStaticMethod(engine, &ScriptSign::RemoveSign, "RemoveSign", 2, ".i"); + + SQGSSign.PostRegister(engine); +} |