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author | truebrain <truebrain@openttd.org> | 2011-12-19 21:00:48 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-12-19 21:00:48 +0000 |
commit | 894216083d3f0b7c01ad705c253723e948297138 (patch) | |
tree | 58f2c0afa8e9999fd0d48071a58585c5d9d8258d /src/script/api/game | |
parent | d85a628dde5eed0a0a2deb0b6bc199ba939e307f (diff) | |
download | openttd-894216083d3f0b7c01ad705c253723e948297138.tar.xz |
(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only)
Diffstat (limited to 'src/script/api/game')
-rw-r--r-- | src/script/api/game/game_viewport.hpp.sq | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/script/api/game/game_viewport.hpp.sq b/src/script/api/game/game_viewport.hpp.sq new file mode 100644 index 000000000..d313f0d75 --- /dev/null +++ b/src/script/api/game/game_viewport.hpp.sq @@ -0,0 +1,27 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ + +#include "../script_viewport.hpp" +#include "../template/template_viewport.hpp.sq" + + +template <> const char *GetClassName<ScriptViewport, ST_GS>() { return "GSViewport"; } + +void SQGSViewport_Register(Squirrel *engine) +{ + DefSQClass<ScriptViewport, ST_GS> SQGSViewport("GSViewport"); + SQGSViewport.PreRegister(engine); + SQGSViewport.AddConstructor<void (ScriptViewport::*)(), 1>(engine, "x"); + + SQGSViewport.DefSQStaticMethod(engine, &ScriptViewport::ScrollTo, "ScrollTo", 2, ".i"); + + SQGSViewport.PostRegister(engine); +} |