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authortruebrain <truebrain@openttd.org>2011-12-19 20:58:59 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:58:59 +0000
commit55de5d336c2b82aa2393a28e09b64f72f4661a25 (patch)
treee22b50238bfb53086c4e27e0d8487f9e332f7b6f /src/script/api/game
parent5ff98b45c1f9097f521c95cfa46728e1f39a8f6d (diff)
downloadopenttd-55de5d336c2b82aa2393a28e09b64f72f4661a25.tar.xz
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
Diffstat (limited to 'src/script/api/game')
-rw-r--r--src/script/api/game/game_game.hpp.sq36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/script/api/game/game_game.hpp.sq b/src/script/api/game/game_game.hpp.sq
new file mode 100644
index 000000000..ca7bb7a1d
--- /dev/null
+++ b/src/script/api/game/game_game.hpp.sq
@@ -0,0 +1,36 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_game.hpp"
+#include "../template/template_game.hpp.sq"
+
+
+template <> const char *GetClassName<ScriptGame, ST_GS>() { return "GSGame"; }
+
+void SQGSGame_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptGame, ST_GS> SQGSGame("GSGame");
+ SQGSGame.PreRegister(engine);
+ SQGSGame.AddConstructor<void (ScriptGame::*)(), 1>(engine, "x");
+
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TEMPERATE, "LT_TEMPERATE");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_ARCTIC, "LT_ARCTIC");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TROPIC, "LT_TROPIC");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TOYLAND, "LT_TOYLAND");
+
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Pause, "Pause", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Unpause, "Unpause", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsPaused, "IsPaused", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::GetLandscape, "GetLandscape", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsMultiplayer, "IsMultiplayer", 1, ".");
+
+ SQGSGame.PostRegister(engine);
+}