summaryrefslogtreecommitdiff
path: root/src/script/api/game
diff options
context:
space:
mode:
authorMichael Lutz <michi@icosahedron.de>2020-04-19 00:53:30 +0200
committerMichael Lutz <michi@icosahedron.de>2020-06-01 21:35:13 +0200
commit1c0ba07c3cb4f393b56063e2d631fbb2d73219b1 (patch)
tree899bd53ad86d592f8cc0ff5c5e29214f9d243619 /src/script/api/game
parent764497206ab9457ab5dff3ea7851546da9259cc4 (diff)
downloadopenttd-1c0ba07c3cb4f393b56063e2d631fbb2d73219b1.tar.xz
Add: [Script] Native priority queue; useful e.g. for pathfinders.
Diffstat (limited to 'src/script/api/game')
-rw-r--r--src/script/api/game/game_priorityqueue.hpp.sq31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/script/api/game/game_priorityqueue.hpp.sq b/src/script/api/game/game_priorityqueue.hpp.sq
new file mode 100644
index 000000000..fade5e2a1
--- /dev/null
+++ b/src/script/api/game/game_priorityqueue.hpp.sq
@@ -0,0 +1,31 @@
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_priorityqueue.hpp"
+#include "../template/template_priorityqueue.hpp.sq"
+
+
+template <> const char *GetClassName<ScriptPriorityQueue, ST_GS>() { return "GSPriorityQueue"; }
+
+void SQGSPriorityQueue_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptPriorityQueue, ST_GS> SQGSPriorityQueue("GSPriorityQueue");
+ SQGSPriorityQueue.PreRegister(engine);
+ SQGSPriorityQueue.AddConstructor<void (ScriptPriorityQueue::*)(), 1>(engine, "x");
+
+ SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Insert, "Insert");
+ SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Pop, "Pop");
+ SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Peek, "Peek");
+ SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Exists, "Exists");
+ SQGSPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Clear, "Clear");
+ SQGSPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::IsEmpty, "IsEmpty", 1, "x");
+ SQGSPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::Count, "Count", 1, "x");
+
+ SQGSPriorityQueue.PostRegister(engine);
+}