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authortruebrain <truebrain@openttd.org>2011-12-19 20:57:23 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:57:23 +0000
commit436cf09923d881f3c11c8a4b6262c0a89ad1ee73 (patch)
tree8c96fbae532958e5cecfd0370387f26fcb837037 /src/script/api/game/game_base.hpp.sq
parent1616961ea2c1fa84c41d7df9af535fbb190d2c41 (diff)
downloadopenttd-436cf09923d881f3c11c8a4b6262c0a89ad1ee73.tar.xz
(svn r23614) -Add: more API functions exposed to NoGo (part 1)
Diffstat (limited to 'src/script/api/game/game_base.hpp.sq')
-rw-r--r--src/script/api/game/game_base.hpp.sq32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/script/api/game/game_base.hpp.sq b/src/script/api/game/game_base.hpp.sq
new file mode 100644
index 000000000..0301b0547
--- /dev/null
+++ b/src/script/api/game/game_base.hpp.sq
@@ -0,0 +1,32 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_base.hpp"
+#include "../template/template_base.hpp.sq"
+
+
+template <> const char *GetClassName<ScriptBase, ST_GS>() { return "GSBase"; }
+
+void SQGSBase_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptBase, ST_GS> SQGSBase("GSBase");
+ SQGSBase.PreRegister(engine);
+ SQGSBase.AddConstructor<void (ScriptBase::*)(), 1>(engine, "x");
+
+ SQGSBase.DefSQStaticMethod(engine, &ScriptBase::Rand, "Rand", 1, ".");
+ SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandItem, "RandItem", 2, ".i");
+ SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandRange, "RandRange", 2, ".i");
+ SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandRangeItem, "RandRangeItem", 3, ".ii");
+ SQGSBase.DefSQStaticMethod(engine, &ScriptBase::Chance, "Chance", 3, ".ii");
+ SQGSBase.DefSQStaticMethod(engine, &ScriptBase::ChanceItem, "ChanceItem", 4, ".iii");
+
+ SQGSBase.PostRegister(engine);
+}