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author | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
commit | c24374f99c22d9420d6d182ff835f07a5b954b48 (patch) | |
tree | 7043ad53c941668339a0949867e10888f9e54f16 /src/script/api/ai_changelog.hpp | |
parent | 89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff) | |
download | openttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz |
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/script/api/ai_changelog.hpp')
-rw-r--r-- | src/script/api/ai_changelog.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/api/ai_changelog.hpp b/src/script/api/ai_changelog.hpp index 91429fcf2..aabe962b5 100644 --- a/src/script/api/ai_changelog.hpp +++ b/src/script/api/ai_changelog.hpp @@ -215,7 +215,7 @@ * AIBaseStation, but can still be used as AIStation.GetConstructionDate * \li WaypointID was replaced by StationID. All WaypointIDs from previous * savegames are invalid. Use STATION_INVALID instead of WAYPOINT_INVALID - * \li AIWaypointList constructor now needs a WaypointType similiar to AIStationList, + * \li AIWaypointList constructor now needs a WaypointType similar to AIStationList, * it can also handle buoys. * \li AIVehicleList_Station now also works for waypoints * \li Stations can be build over rail without signals that is in the right |