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authorplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
committerplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
commitc24374f99c22d9420d6d182ff835f07a5b954b48 (patch)
tree7043ad53c941668339a0949867e10888f9e54f16 /src/script/api/ai_changelog.hpp
parent89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff)
downloadopenttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/script/api/ai_changelog.hpp')
-rw-r--r--src/script/api/ai_changelog.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/api/ai_changelog.hpp b/src/script/api/ai_changelog.hpp
index 91429fcf2..aabe962b5 100644
--- a/src/script/api/ai_changelog.hpp
+++ b/src/script/api/ai_changelog.hpp
@@ -215,7 +215,7 @@
* AIBaseStation, but can still be used as AIStation.GetConstructionDate
* \li WaypointID was replaced by StationID. All WaypointIDs from previous
* savegames are invalid. Use STATION_INVALID instead of WAYPOINT_INVALID
- * \li AIWaypointList constructor now needs a WaypointType similiar to AIStationList,
+ * \li AIWaypointList constructor now needs a WaypointType similar to AIStationList,
* it can also handle buoys.
* \li AIVehicleList_Station now also works for waypoints
* \li Stations can be build over rail without signals that is in the right