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author | glx <glx@openttd.org> | 2019-03-12 15:37:57 +0100 |
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committer | glx22 <glx22@users.noreply.github.com> | 2020-07-16 00:53:26 +0200 |
commit | 4079c47b6cd5d210bdc31eff2040fb5aeb0f10de (patch) | |
tree | d4b685a3709ee7f98bfac6ff352af405da8014ec /src/script/api/ai/ai_gamesettings.hpp.sq | |
parent | 8794c61f25dfe055296ed500c54d22613fbcb73f (diff) | |
download | openttd-4079c47b6cd5d210bdc31eff2040fb5aeb0f10de.tar.xz |
Change: rewrote squirrel_export in CMake
Diffstat (limited to 'src/script/api/ai/ai_gamesettings.hpp.sq')
-rw-r--r-- | src/script/api/ai/ai_gamesettings.hpp.sq | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/script/api/ai/ai_gamesettings.hpp.sq b/src/script/api/ai/ai_gamesettings.hpp.sq deleted file mode 100644 index e5ff4ce17..000000000 --- a/src/script/api/ai/ai_gamesettings.hpp.sq +++ /dev/null @@ -1,27 +0,0 @@ -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ - -#include "../script_gamesettings.hpp" -#include "../template/template_gamesettings.hpp.sq" - - -template <> const char *GetClassName<ScriptGameSettings, ST_AI>() { return "AIGameSettings"; } - -void SQAIGameSettings_Register(Squirrel *engine) -{ - DefSQClass<ScriptGameSettings, ST_AI> SQAIGameSettings("AIGameSettings"); - SQAIGameSettings.PreRegister(engine); - SQAIGameSettings.AddConstructor<void (ScriptGameSettings::*)(), 1>(engine, "x"); - - SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsValid, "IsValid", 2, ".."); - SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::GetValue, "GetValue", 2, ".."); - SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i"); - - SQAIGameSettings.PostRegister(engine); -} |