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authorPatric Stout <truebrain@openttd.org>2021-03-24 09:42:54 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commit1a1049bc0db4e29402e950e56f3a6873c1f5a0ab (patch)
tree9b0919ad80fef38e3909a602bc2f3f3b7d51c2c7 /src/screenshot.cpp
parent23f27db8c30793384ca107db15548ea43dbdf329 (diff)
downloadopenttd-1a1049bc0db4e29402e950e56f3a6873c1f5a0ab.tar.xz
Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
Diffstat (limited to 'src/screenshot.cpp')
-rw-r--r--src/screenshot.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/screenshot.cpp b/src/screenshot.cpp
index a1ad6bfad..12047f4ad 100644
--- a/src/screenshot.cpp
+++ b/src/screenshot.cpp
@@ -820,7 +820,7 @@ static void HeightmapCallback(void *userdata, void *buffer, uint y, uint pitch,
while (n > 0) {
TileIndex ti = TileXY(MapMaxX(), y);
for (uint x = MapMaxX(); true; x--) {
- *buf = 256 * TileHeight(ti) / (1 + _settings_game.construction.max_heightlevel);
+ *buf = 256 * TileHeight(ti) / (1 + _settings_game.construction.map_height_limit);
buf++;
if (x == 0) break;
ti = TILE_ADDXY(ti, -1, 0);