diff options
author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 013df98f79866a75f367853c9e436f3c5c79f645 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/screenshot.c | |
parent | 3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff) | |
download | openttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/screenshot.c')
-rw-r--r-- | src/screenshot.c | 575 |
1 files changed, 575 insertions, 0 deletions
diff --git a/src/screenshot.c b/src/screenshot.c new file mode 100644 index 000000000..5a73fa52a --- /dev/null +++ b/src/screenshot.c @@ -0,0 +1,575 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "debug.h" +#include "functions.h" +#include "strings.h" +#include "table/strings.h" +#include "gfx.h" +#include "hal.h" +#include "viewport.h" +#include "player.h" +#include "screenshot.h" +#include "variables.h" +#include "date.h" + +char _screenshot_format_name[8]; +uint _num_screenshot_formats; +uint _cur_screenshot_format; +ScreenshotType current_screenshot_type; + +// called by the ScreenShot proc to generate screenshot lines. +typedef void ScreenshotCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n); +typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette); + +typedef struct { + const char *name; + const char *extension; + ScreenshotHandlerProc *proc; +} ScreenshotFormat; + +//************************************************ +//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP) +//************************************************ +#if defined(_MSC_VER) || defined(__WATCOMC__) +#pragma pack(push, 1) +#endif + +typedef struct BitmapFileHeader { + uint16 type; + uint32 size; + uint32 reserved; + uint32 off_bits; +} GCC_PACK BitmapFileHeader; +assert_compile(sizeof(BitmapFileHeader) == 14); + +#if defined(_MSC_VER) || defined(__WATCOMC__) +#pragma pack(pop) +#endif + +typedef struct BitmapInfoHeader { + uint32 size; + int32 width, height; + uint16 planes, bitcount; + uint32 compression, sizeimage, xpels, ypels, clrused, clrimp; +} BitmapInfoHeader; +assert_compile(sizeof(BitmapInfoHeader) == 40); + +typedef struct RgbQuad { + byte blue, green, red, reserved; +} RgbQuad; +assert_compile(sizeof(RgbQuad) == 4); + +// generic .BMP writer +static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette) +{ + BitmapFileHeader bfh; + BitmapInfoHeader bih; + RgbQuad rq[256]; + Pixel *buff; + FILE *f; + uint i, padw; + uint n, maxlines; + + // only implemented for 8bit images so far. + if (pixelformat != 8) + return false; + + f = fopen(name, "wb"); + if (f == NULL) return false; + + // each scanline must be aligned on a 32bit boundary + padw = ALIGN(w, 4); + + // setup the file header + bfh.type = TO_LE16('MB'); + bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256 + padw * h); + bfh.reserved = 0; + bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256); + + // setup the info header + bih.size = TO_LE32(sizeof(BitmapInfoHeader)); + bih.width = TO_LE32(w); + bih.height = TO_LE32(h); + bih.planes = TO_LE16(1); + bih.bitcount = TO_LE16(8); + bih.compression = 0; + bih.sizeimage = 0; + bih.xpels = 0; + bih.ypels = 0; + bih.clrused = 0; + bih.clrimp = 0; + + // convert the palette to the windows format + for (i = 0; i != 256; i++) { + rq[i].red = palette[i].r; + rq[i].green = palette[i].g; + rq[i].blue = palette[i].b; + rq[i].reserved = 0; + } + + // write file header and info header and palette + if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false; + if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false; + if (fwrite(rq, sizeof(rq), 1, f) != 1) return false; + + // use by default 64k temp memory + maxlines = clamp(65536 / padw, 16, 128); + + // now generate the bitmap bits + buff = malloc(padw * maxlines); // by default generate 128 lines at a time. + if (buff == NULL) { + fclose(f); + return false; + } + memset(buff, 0, padw * maxlines); // zero the buffer to have the padding bytes set to 0 + + // start at the bottom, since bitmaps are stored bottom up. + do { + // determine # lines + n = min(h, maxlines); + h -= n; + + // render the pixels + callb(userdata, buff, h, padw, n); + + // write each line + while (n) + if (fwrite(buff + (--n) * padw, padw, 1, f) != 1) { + free(buff); + fclose(f); + return false; + } + } while (h != 0); + + free(buff); + fclose(f); + + return true; +} + +//******************************************************** +//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG) +//******************************************************** +#if defined(WITH_PNG) +#include <png.h> + +static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message) +{ + DEBUG(misc, 0, "[libpng] error: %s - %s", message, (char *)png_get_error_ptr(png_ptr)); + longjmp(png_ptr->jmpbuf, 1); +} + +static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message) +{ + DEBUG(misc, 1, "[libpng] warning: %s - %s", message, (char *)png_get_error_ptr(png_ptr)); +} + +static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette) +{ + png_color rq[256]; + Pixel *buff; + FILE *f; + uint i, y, n; + uint maxlines; + png_structp png_ptr; + png_infop info_ptr; + + // only implemented for 8bit images so far. + if (pixelformat != 8) + return false; + + f = fopen(name, "wb"); + if (f == NULL) return false; + + png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (char *)name, png_my_error, png_my_warning); + + if (png_ptr == NULL) { + fclose(f); + return false; + } + + info_ptr = png_create_info_struct(png_ptr); + if (info_ptr == NULL) { + png_destroy_write_struct(&png_ptr, (png_infopp)NULL); + fclose(f); + return false; + } + + if (setjmp(png_jmpbuf(png_ptr))) { + png_destroy_write_struct(&png_ptr, &info_ptr); + fclose(f); + return false; + } + + png_init_io(png_ptr, f); + + png_set_filter(png_ptr, 0, PNG_FILTER_NONE); + + png_set_IHDR(png_ptr, info_ptr, w, h, pixelformat, PNG_COLOR_TYPE_PALETTE, + PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); + + // convert the palette to the .PNG format. + for (i = 0; i != 256; i++) { + rq[i].red = palette[i].r; + rq[i].green = palette[i].g; + rq[i].blue = palette[i].b; + } + + png_set_PLTE(png_ptr, info_ptr, rq, 256); + png_write_info(png_ptr, info_ptr); + png_set_flush(png_ptr, 512); + + // use by default 64k temp memory + maxlines = clamp(65536 / w, 16, 128); + + // now generate the bitmap bits + buff = malloc(w * maxlines); // by default generate 128 lines at a time. + if (buff == NULL) { + png_destroy_write_struct(&png_ptr, &info_ptr); + fclose(f); + return false; + } + memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0 + + y = 0; + do { + // determine # lines to write + n = min(h - y, maxlines); + + // render the pixels into the buffer + callb(userdata, buff, y, w, n); + y += n; + + // write them to png + for (i = 0; i != n; i++) + png_write_row(png_ptr, buff + i * w); + } while (y != h); + + png_write_end(png_ptr, info_ptr); + png_destroy_write_struct(&png_ptr, &info_ptr); + + free(buff); + fclose(f); + return true; +} +#endif /* WITH_PNG */ + + +//************************************************ +//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX) +//************************************************ + +typedef struct { + byte manufacturer; + byte version; + byte rle; + byte bpp; + uint32 unused; + uint16 xmax, ymax; + uint16 hdpi, vdpi; + byte pal_small[16*3]; + byte reserved; + byte planes; + uint16 pitch; + uint16 cpal; + uint16 width; + uint16 height; + byte filler[54]; +} PcxHeader; +assert_compile(sizeof(PcxHeader) == 128); + +static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette) +{ + Pixel *buff; + FILE *f; + uint maxlines; + uint y; + PcxHeader pcx; + bool success; + + if (pixelformat != 8 || w == 0) + return false; + + f = fopen(name, "wb"); + if (f == NULL) return false; + + memset(&pcx, 0, sizeof(pcx)); + + // setup pcx header + pcx.manufacturer = 10; + pcx.version = 5; + pcx.rle = 1; + pcx.bpp = 8; + pcx.xmax = TO_LE16(w - 1); + pcx.ymax = TO_LE16(h - 1); + pcx.hdpi = TO_LE16(320); + pcx.vdpi = TO_LE16(320); + + pcx.planes = 1; + pcx.cpal = TO_LE16(1); + pcx.width = pcx.pitch = TO_LE16(w); + pcx.height = TO_LE16(h); + + // write pcx header + if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) { + fclose(f); + return false; + } + + // use by default 64k temp memory + maxlines = clamp(65536 / w, 16, 128); + + // now generate the bitmap bits + buff = malloc(w * maxlines); // by default generate 128 lines at a time. + if (buff == NULL) { + fclose(f); + return false; + } + memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0 + + y = 0; + do { + // determine # lines to write + uint n = min(h - y, maxlines); + uint i; + + // render the pixels into the buffer + callb(userdata, buff, y, w, n); + y += n; + + // write them to pcx + for (i = 0; i != n; i++) { + const Pixel* bufp = buff + i * w; + byte runchar = bufp[0]; + uint runcount = 1; + uint j; + + // for each pixel... + for (j = 1; j < w; j++) { + Pixel ch = bufp[j]; + + if (ch != runchar || runcount >= 0x3f) { + if (runcount > 1 || (runchar & 0xC0) == 0xC0) + if (fputc(0xC0 | runcount, f) == EOF) { + free(buff); + fclose(f); + return false; + } + if (fputc(runchar, f) == EOF) { + free(buff); + fclose(f); + return false; + } + runcount = 0; + runchar = ch; + } + runcount++; + } + + // write remaining bytes.. + if (runcount > 1 || (runchar & 0xC0) == 0xC0) + if (fputc(0xC0 | runcount, f) == EOF) { + free(buff); + fclose(f); + return false; + } + if (fputc(runchar, f) == EOF) { + free(buff); + fclose(f); + return false; + } + } + } while (y != h); + + free(buff); + + // write 8-bit color palette + if (fputc(12, f) == EOF) { + fclose(f); + return false; + } + + if (sizeof(*palette) == 3) { + success = fwrite(palette, 256 * sizeof(*palette), 1, f) == 1; + } else { + /* If the palette is word-aligned, copy it to a temporary byte array */ + byte tmp[256 * 3]; + uint i; + + for (i = 0; i < 256; i++) { + tmp[i * 3 + 0] = palette[i].r; + tmp[i * 3 + 1] = palette[i].g; + tmp[i * 3 + 2] = palette[i].b; + } + success = fwrite(tmp, sizeof(tmp), 1, f) == 1; + } + + fclose(f); + + return success; +} + +//************************************************ +//*** GENERIC SCREENSHOT CODE +//************************************************ + +static const ScreenshotFormat _screenshot_formats[] = { +#if defined(WITH_PNG) + {"PNG", "png", &MakePNGImage}, +#endif + {"BMP", "bmp", &MakeBmpImage}, + {"PCX", "pcx", &MakePCXImage}, +}; + +void InitializeScreenshotFormats(void) +{ + int i, j; + for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++) + if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) { + j = i; + break; + } + _cur_screenshot_format = j; + _num_screenshot_formats = lengthof(_screenshot_formats); + current_screenshot_type = SC_NONE; +} + +const char *GetScreenshotFormatDesc(int i) +{ + return _screenshot_formats[i].name; +} + +void SetScreenshotFormat(int i) +{ + _cur_screenshot_format = i; + strcpy(_screenshot_format_name, _screenshot_formats[i].extension); +} + +// screenshot generator that dumps the current video buffer +static void CurrentScreenCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n) +{ + for (; n > 0; --n) { + memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width); + ++y; + buf += pitch; + } +} + +// generate a large piece of the world +static void LargeWorldCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n) +{ + ViewPort *vp = (ViewPort *)userdata; + DrawPixelInfo dpi, *old_dpi; + int wx, left; + + old_dpi = _cur_dpi; + _cur_dpi = &dpi; + + dpi.dst_ptr = buf; + dpi.height = n; + dpi.width = vp->width; + dpi.pitch = pitch; + dpi.zoom = 0; + dpi.left = 0; + dpi.top = y; + + left = 0; + while (vp->width - left != 0) { + wx = min(vp->width - left, 1600); + left += wx; + + ViewportDoDraw(vp, + ((left - wx - vp->left) << vp->zoom) + vp->virtual_left, + ((y - vp->top) << vp->zoom) + vp->virtual_top, + ((left - vp->left) << vp->zoom) + vp->virtual_left, + (((y + n) - vp->top) << vp->zoom) + vp->virtual_top + ); + } + + _cur_dpi = old_dpi; +} + +static char *MakeScreenshotName(const char *ext) +{ + static char filename[256]; + char *base; + int serial; + + if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) { + sprintf(_screenshot_name, "screenshot"); + } else { + const Player* p = GetPlayer(_local_player); + SetDParam(0, p->name_1); + SetDParam(1, p->name_2); + SetDParam(2, _date); + GetString(_screenshot_name, STR_4004, lastof(_screenshot_name)); + } + + base = strchr(_screenshot_name, 0); + base[0] = '.'; strcpy(base + 1, ext); + + serial = 0; + for (;;) { + snprintf(filename, sizeof(filename), "%s%s", _paths.personal_dir, _screenshot_name); + if (!FileExists(filename)) + break; + sprintf(base, " #%d.%s", ++serial, ext); + } + + return filename; +} + +void SetScreenshotType(ScreenshotType t) +{ + current_screenshot_type = t; +} + +bool IsScreenshotRequested(void) +{ + return (current_screenshot_type != SC_NONE); +} + +static bool MakeSmallScreenshot(void) +{ + const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format; + return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette); +} + +static bool MakeWorldScreenshot(void) +{ + ViewPort vp; + const ScreenshotFormat *sf; + + vp.zoom = 0; + vp.left = 0; + vp.top = 0; + vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS; + vp.virtual_top = 0; + vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS; + vp.width = vp.virtual_width; + vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1; + vp.height = vp.virtual_height; + + sf = _screenshot_formats + _cur_screenshot_format; + return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette); +} + +bool MakeScreenshot(void) +{ + switch (current_screenshot_type) { + case SC_VIEWPORT: + UndrawMouseCursor(); + DrawDirtyBlocks(); + current_screenshot_type = SC_NONE; + return MakeSmallScreenshot(); + case SC_WORLD: + current_screenshot_type = SC_NONE; + return MakeWorldScreenshot(); + default: return false; + } +} + + + |