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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit013df98f79866a75f367853c9e436f3c5c79f645 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/screenshot.c
parent3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff)
downloadopenttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/screenshot.c')
-rw-r--r--src/screenshot.c575
1 files changed, 575 insertions, 0 deletions
diff --git a/src/screenshot.c b/src/screenshot.c
new file mode 100644
index 000000000..5a73fa52a
--- /dev/null
+++ b/src/screenshot.c
@@ -0,0 +1,575 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "strings.h"
+#include "table/strings.h"
+#include "gfx.h"
+#include "hal.h"
+#include "viewport.h"
+#include "player.h"
+#include "screenshot.h"
+#include "variables.h"
+#include "date.h"
+
+char _screenshot_format_name[8];
+uint _num_screenshot_formats;
+uint _cur_screenshot_format;
+ScreenshotType current_screenshot_type;
+
+// called by the ScreenShot proc to generate screenshot lines.
+typedef void ScreenshotCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n);
+typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
+
+typedef struct {
+ const char *name;
+ const char *extension;
+ ScreenshotHandlerProc *proc;
+} ScreenshotFormat;
+
+//************************************************
+//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
+//************************************************
+#if defined(_MSC_VER) || defined(__WATCOMC__)
+#pragma pack(push, 1)
+#endif
+
+typedef struct BitmapFileHeader {
+ uint16 type;
+ uint32 size;
+ uint32 reserved;
+ uint32 off_bits;
+} GCC_PACK BitmapFileHeader;
+assert_compile(sizeof(BitmapFileHeader) == 14);
+
+#if defined(_MSC_VER) || defined(__WATCOMC__)
+#pragma pack(pop)
+#endif
+
+typedef struct BitmapInfoHeader {
+ uint32 size;
+ int32 width, height;
+ uint16 planes, bitcount;
+ uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
+} BitmapInfoHeader;
+assert_compile(sizeof(BitmapInfoHeader) == 40);
+
+typedef struct RgbQuad {
+ byte blue, green, red, reserved;
+} RgbQuad;
+assert_compile(sizeof(RgbQuad) == 4);
+
+// generic .BMP writer
+static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
+{
+ BitmapFileHeader bfh;
+ BitmapInfoHeader bih;
+ RgbQuad rq[256];
+ Pixel *buff;
+ FILE *f;
+ uint i, padw;
+ uint n, maxlines;
+
+ // only implemented for 8bit images so far.
+ if (pixelformat != 8)
+ return false;
+
+ f = fopen(name, "wb");
+ if (f == NULL) return false;
+
+ // each scanline must be aligned on a 32bit boundary
+ padw = ALIGN(w, 4);
+
+ // setup the file header
+ bfh.type = TO_LE16('MB');
+ bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256 + padw * h);
+ bfh.reserved = 0;
+ bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256);
+
+ // setup the info header
+ bih.size = TO_LE32(sizeof(BitmapInfoHeader));
+ bih.width = TO_LE32(w);
+ bih.height = TO_LE32(h);
+ bih.planes = TO_LE16(1);
+ bih.bitcount = TO_LE16(8);
+ bih.compression = 0;
+ bih.sizeimage = 0;
+ bih.xpels = 0;
+ bih.ypels = 0;
+ bih.clrused = 0;
+ bih.clrimp = 0;
+
+ // convert the palette to the windows format
+ for (i = 0; i != 256; i++) {
+ rq[i].red = palette[i].r;
+ rq[i].green = palette[i].g;
+ rq[i].blue = palette[i].b;
+ rq[i].reserved = 0;
+ }
+
+ // write file header and info header and palette
+ if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false;
+ if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false;
+ if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;
+
+ // use by default 64k temp memory
+ maxlines = clamp(65536 / padw, 16, 128);
+
+ // now generate the bitmap bits
+ buff = malloc(padw * maxlines); // by default generate 128 lines at a time.
+ if (buff == NULL) {
+ fclose(f);
+ return false;
+ }
+ memset(buff, 0, padw * maxlines); // zero the buffer to have the padding bytes set to 0
+
+ // start at the bottom, since bitmaps are stored bottom up.
+ do {
+ // determine # lines
+ n = min(h, maxlines);
+ h -= n;
+
+ // render the pixels
+ callb(userdata, buff, h, padw, n);
+
+ // write each line
+ while (n)
+ if (fwrite(buff + (--n) * padw, padw, 1, f) != 1) {
+ free(buff);
+ fclose(f);
+ return false;
+ }
+ } while (h != 0);
+
+ free(buff);
+ fclose(f);
+
+ return true;
+}
+
+//********************************************************
+//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
+//********************************************************
+#if defined(WITH_PNG)
+#include <png.h>
+
+static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
+{
+ DEBUG(misc, 0, "[libpng] error: %s - %s", message, (char *)png_get_error_ptr(png_ptr));
+ longjmp(png_ptr->jmpbuf, 1);
+}
+
+static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
+{
+ DEBUG(misc, 1, "[libpng] warning: %s - %s", message, (char *)png_get_error_ptr(png_ptr));
+}
+
+static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
+{
+ png_color rq[256];
+ Pixel *buff;
+ FILE *f;
+ uint i, y, n;
+ uint maxlines;
+ png_structp png_ptr;
+ png_infop info_ptr;
+
+ // only implemented for 8bit images so far.
+ if (pixelformat != 8)
+ return false;
+
+ f = fopen(name, "wb");
+ if (f == NULL) return false;
+
+ png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (char *)name, png_my_error, png_my_warning);
+
+ if (png_ptr == NULL) {
+ fclose(f);
+ return false;
+ }
+
+ info_ptr = png_create_info_struct(png_ptr);
+ if (info_ptr == NULL) {
+ png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
+ fclose(f);
+ return false;
+ }
+
+ if (setjmp(png_jmpbuf(png_ptr))) {
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+ fclose(f);
+ return false;
+ }
+
+ png_init_io(png_ptr, f);
+
+ png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
+
+ png_set_IHDR(png_ptr, info_ptr, w, h, pixelformat, PNG_COLOR_TYPE_PALETTE,
+ PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
+
+ // convert the palette to the .PNG format.
+ for (i = 0; i != 256; i++) {
+ rq[i].red = palette[i].r;
+ rq[i].green = palette[i].g;
+ rq[i].blue = palette[i].b;
+ }
+
+ png_set_PLTE(png_ptr, info_ptr, rq, 256);
+ png_write_info(png_ptr, info_ptr);
+ png_set_flush(png_ptr, 512);
+
+ // use by default 64k temp memory
+ maxlines = clamp(65536 / w, 16, 128);
+
+ // now generate the bitmap bits
+ buff = malloc(w * maxlines); // by default generate 128 lines at a time.
+ if (buff == NULL) {
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+ fclose(f);
+ return false;
+ }
+ memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0
+
+ y = 0;
+ do {
+ // determine # lines to write
+ n = min(h - y, maxlines);
+
+ // render the pixels into the buffer
+ callb(userdata, buff, y, w, n);
+ y += n;
+
+ // write them to png
+ for (i = 0; i != n; i++)
+ png_write_row(png_ptr, buff + i * w);
+ } while (y != h);
+
+ png_write_end(png_ptr, info_ptr);
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+
+ free(buff);
+ fclose(f);
+ return true;
+}
+#endif /* WITH_PNG */
+
+
+//************************************************
+//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
+//************************************************
+
+typedef struct {
+ byte manufacturer;
+ byte version;
+ byte rle;
+ byte bpp;
+ uint32 unused;
+ uint16 xmax, ymax;
+ uint16 hdpi, vdpi;
+ byte pal_small[16*3];
+ byte reserved;
+ byte planes;
+ uint16 pitch;
+ uint16 cpal;
+ uint16 width;
+ uint16 height;
+ byte filler[54];
+} PcxHeader;
+assert_compile(sizeof(PcxHeader) == 128);
+
+static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
+{
+ Pixel *buff;
+ FILE *f;
+ uint maxlines;
+ uint y;
+ PcxHeader pcx;
+ bool success;
+
+ if (pixelformat != 8 || w == 0)
+ return false;
+
+ f = fopen(name, "wb");
+ if (f == NULL) return false;
+
+ memset(&pcx, 0, sizeof(pcx));
+
+ // setup pcx header
+ pcx.manufacturer = 10;
+ pcx.version = 5;
+ pcx.rle = 1;
+ pcx.bpp = 8;
+ pcx.xmax = TO_LE16(w - 1);
+ pcx.ymax = TO_LE16(h - 1);
+ pcx.hdpi = TO_LE16(320);
+ pcx.vdpi = TO_LE16(320);
+
+ pcx.planes = 1;
+ pcx.cpal = TO_LE16(1);
+ pcx.width = pcx.pitch = TO_LE16(w);
+ pcx.height = TO_LE16(h);
+
+ // write pcx header
+ if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
+ fclose(f);
+ return false;
+ }
+
+ // use by default 64k temp memory
+ maxlines = clamp(65536 / w, 16, 128);
+
+ // now generate the bitmap bits
+ buff = malloc(w * maxlines); // by default generate 128 lines at a time.
+ if (buff == NULL) {
+ fclose(f);
+ return false;
+ }
+ memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0
+
+ y = 0;
+ do {
+ // determine # lines to write
+ uint n = min(h - y, maxlines);
+ uint i;
+
+ // render the pixels into the buffer
+ callb(userdata, buff, y, w, n);
+ y += n;
+
+ // write them to pcx
+ for (i = 0; i != n; i++) {
+ const Pixel* bufp = buff + i * w;
+ byte runchar = bufp[0];
+ uint runcount = 1;
+ uint j;
+
+ // for each pixel...
+ for (j = 1; j < w; j++) {
+ Pixel ch = bufp[j];
+
+ if (ch != runchar || runcount >= 0x3f) {
+ if (runcount > 1 || (runchar & 0xC0) == 0xC0)
+ if (fputc(0xC0 | runcount, f) == EOF) {
+ free(buff);
+ fclose(f);
+ return false;
+ }
+ if (fputc(runchar, f) == EOF) {
+ free(buff);
+ fclose(f);
+ return false;
+ }
+ runcount = 0;
+ runchar = ch;
+ }
+ runcount++;
+ }
+
+ // write remaining bytes..
+ if (runcount > 1 || (runchar & 0xC0) == 0xC0)
+ if (fputc(0xC0 | runcount, f) == EOF) {
+ free(buff);
+ fclose(f);
+ return false;
+ }
+ if (fputc(runchar, f) == EOF) {
+ free(buff);
+ fclose(f);
+ return false;
+ }
+ }
+ } while (y != h);
+
+ free(buff);
+
+ // write 8-bit color palette
+ if (fputc(12, f) == EOF) {
+ fclose(f);
+ return false;
+ }
+
+ if (sizeof(*palette) == 3) {
+ success = fwrite(palette, 256 * sizeof(*palette), 1, f) == 1;
+ } else {
+ /* If the palette is word-aligned, copy it to a temporary byte array */
+ byte tmp[256 * 3];
+ uint i;
+
+ for (i = 0; i < 256; i++) {
+ tmp[i * 3 + 0] = palette[i].r;
+ tmp[i * 3 + 1] = palette[i].g;
+ tmp[i * 3 + 2] = palette[i].b;
+ }
+ success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
+ }
+
+ fclose(f);
+
+ return success;
+}
+
+//************************************************
+//*** GENERIC SCREENSHOT CODE
+//************************************************
+
+static const ScreenshotFormat _screenshot_formats[] = {
+#if defined(WITH_PNG)
+ {"PNG", "png", &MakePNGImage},
+#endif
+ {"BMP", "bmp", &MakeBmpImage},
+ {"PCX", "pcx", &MakePCXImage},
+};
+
+void InitializeScreenshotFormats(void)
+{
+ int i, j;
+ for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++)
+ if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) {
+ j = i;
+ break;
+ }
+ _cur_screenshot_format = j;
+ _num_screenshot_formats = lengthof(_screenshot_formats);
+ current_screenshot_type = SC_NONE;
+}
+
+const char *GetScreenshotFormatDesc(int i)
+{
+ return _screenshot_formats[i].name;
+}
+
+void SetScreenshotFormat(int i)
+{
+ _cur_screenshot_format = i;
+ strcpy(_screenshot_format_name, _screenshot_formats[i].extension);
+}
+
+// screenshot generator that dumps the current video buffer
+static void CurrentScreenCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
+{
+ for (; n > 0; --n) {
+ memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width);
+ ++y;
+ buf += pitch;
+ }
+}
+
+// generate a large piece of the world
+static void LargeWorldCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
+{
+ ViewPort *vp = (ViewPort *)userdata;
+ DrawPixelInfo dpi, *old_dpi;
+ int wx, left;
+
+ old_dpi = _cur_dpi;
+ _cur_dpi = &dpi;
+
+ dpi.dst_ptr = buf;
+ dpi.height = n;
+ dpi.width = vp->width;
+ dpi.pitch = pitch;
+ dpi.zoom = 0;
+ dpi.left = 0;
+ dpi.top = y;
+
+ left = 0;
+ while (vp->width - left != 0) {
+ wx = min(vp->width - left, 1600);
+ left += wx;
+
+ ViewportDoDraw(vp,
+ ((left - wx - vp->left) << vp->zoom) + vp->virtual_left,
+ ((y - vp->top) << vp->zoom) + vp->virtual_top,
+ ((left - vp->left) << vp->zoom) + vp->virtual_left,
+ (((y + n) - vp->top) << vp->zoom) + vp->virtual_top
+ );
+ }
+
+ _cur_dpi = old_dpi;
+}
+
+static char *MakeScreenshotName(const char *ext)
+{
+ static char filename[256];
+ char *base;
+ int serial;
+
+ if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) {
+ sprintf(_screenshot_name, "screenshot");
+ } else {
+ const Player* p = GetPlayer(_local_player);
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ SetDParam(2, _date);
+ GetString(_screenshot_name, STR_4004, lastof(_screenshot_name));
+ }
+
+ base = strchr(_screenshot_name, 0);
+ base[0] = '.'; strcpy(base + 1, ext);
+
+ serial = 0;
+ for (;;) {
+ snprintf(filename, sizeof(filename), "%s%s", _paths.personal_dir, _screenshot_name);
+ if (!FileExists(filename))
+ break;
+ sprintf(base, " #%d.%s", ++serial, ext);
+ }
+
+ return filename;
+}
+
+void SetScreenshotType(ScreenshotType t)
+{
+ current_screenshot_type = t;
+}
+
+bool IsScreenshotRequested(void)
+{
+ return (current_screenshot_type != SC_NONE);
+}
+
+static bool MakeSmallScreenshot(void)
+{
+ const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
+ return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
+}
+
+static bool MakeWorldScreenshot(void)
+{
+ ViewPort vp;
+ const ScreenshotFormat *sf;
+
+ vp.zoom = 0;
+ vp.left = 0;
+ vp.top = 0;
+ vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS;
+ vp.virtual_top = 0;
+ vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS;
+ vp.width = vp.virtual_width;
+ vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1;
+ vp.height = vp.virtual_height;
+
+ sf = _screenshot_formats + _cur_screenshot_format;
+ return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
+}
+
+bool MakeScreenshot(void)
+{
+ switch (current_screenshot_type) {
+ case SC_VIEWPORT:
+ UndrawMouseCursor();
+ DrawDirtyBlocks();
+ current_screenshot_type = SC_NONE;
+ return MakeSmallScreenshot();
+ case SC_WORLD:
+ current_screenshot_type = SC_NONE;
+ return MakeWorldScreenshot();
+ default: return false;
+ }
+}
+
+
+