summaryrefslogtreecommitdiff
path: root/src/saveload
diff options
context:
space:
mode:
authorsmatz <smatz@openttd.org>2009-06-10 22:05:01 +0000
committersmatz <smatz@openttd.org>2009-06-10 22:05:01 +0000
commitbea3fe2b8b2352d471149a4c914f93c58aa11b83 (patch)
tree69bd9a4b24333a7da3f2f3d11af4aafff5c92583 /src/saveload
parentbc7e9514d247581e085b80a71dabbd6e635e5ded (diff)
downloadopenttd-bea3fe2b8b2352d471149a4c914f93c58aa11b83.tar.xz
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/ai_sl.cpp6
-rw-r--r--src/saveload/company_sl.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp
index 4001fb81f..d5687db54 100644
--- a/src/saveload/ai_sl.cpp
+++ b/src/saveload/ai_sl.cpp
@@ -43,7 +43,7 @@ static void SaveReal_AIPL(int *index_ptr)
SlObject(NULL, _ai_company);
/* If the AI was active, store his data too */
- if (Company::IsValidID(index) && !IsHumanCompany(index)) AI::Save(index);
+ if (Company::IsValidAiID(index)) AI::Save(index);
}
static void Load_AIPL()
@@ -59,7 +59,7 @@ static void Load_AIPL()
SlObject(NULL, _ai_company);
if (_networking && !_network_server) {
- if (Company::IsValidID(index) && !IsHumanCompany(index)) AIInstance::LoadEmpty();
+ if (Company::IsValidAiID(index)) AIInstance::LoadEmpty();
continue;
}
@@ -86,7 +86,7 @@ static void Load_AIPL()
config->StringToSettings(_ai_saveload_settings);
/* Start the AI directly if it was active in the savegame */
- if (Company::IsValidID(index) && !IsHumanCompany(index)) {
+ if (Company::IsValidAiID(index)) {
AI::StartNew(index);
AI::Load(index, _ai_saveload_version);
}
diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp
index 940b561be..9040b7521 100644
--- a/src/saveload/company_sl.cpp
+++ b/src/saveload/company_sl.cpp
@@ -227,7 +227,7 @@ static void SaveLoad_PLYR(Company *c)
SlObject(c, _company_desc);
/* Keep backwards compatible for savegames, so load the old AI block */
- if (CheckSavegameVersion(107) && !IsHumanCompany(c->index)) {
+ if (CheckSavegameVersion(107) && c->is_ai) {
CompanyOldAI old_ai;
char nothing;