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author | smatz <smatz@openttd.org> | 2009-01-20 23:43:19 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-01-20 23:43:19 +0000 |
commit | 90381d5d636ed376c8ca8d2ec1124ec25e63553c (patch) | |
tree | da11bf02e89a88cb1d70a454d8a0aab31da6a12f /src/saveload | |
parent | 5aa117198821812ea4bf78c8269f81f1394fbbf3 (diff) | |
download | openttd-90381d5d636ed376c8ca8d2ec1124ec25e63553c.tar.xz |
(svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 39c02f008..bc7c173bb 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -588,6 +588,10 @@ bool AfterLoadGame() } } + /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset. + * This has to be called after the oilrig airport_type update above ^^^ ! */ + if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft(); + /* In version 6.1 we put the town index in the map-array. To do this, we need * to use m2 (16bit big), so we need to clean m2, and that is where this is * all about ;) */ |