diff options
author | Yexo <yexo@openttd.org> | 2009-01-23 21:52:29 +0000 |
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committer | Yexo <yexo@openttd.org> | 2009-01-23 21:52:29 +0000 |
commit | 757b11325b34020a75ef8e8ac5d6e5a056b7e2f5 (patch) | |
tree | 674bac2dc7a8d2245a567f7cc1ab03e437287f75 /src/saveload | |
parent | c57f5ed668a7feec8090d7b97c5edf7f3952e6d2 (diff) | |
download | openttd-757b11325b34020a75ef8e8ac5d6e5a056b7e2f5.tar.xz |
(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/ai_sl.cpp | 39 |
1 files changed, 24 insertions, 15 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 4c3e169dd..c88dcbc32 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -29,8 +29,14 @@ static void SaveReal_AIPL(int *index_ptr) CompanyID index = (CompanyID)*index_ptr; AIConfig *config = AIConfig::GetConfig(index); - ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name)); - _ai_saveload_version = config->GetVersion(); + if (config->HasAI()) { + ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name)); + _ai_saveload_version = config->GetVersion(); + } else { + /* No AI is configured for this so store an empty string as name. */ + _ai_saveload_name[0] = '\0'; + _ai_saveload_version = -1; + } _ai_saveload_settings[0] = '\0'; config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings)); @@ -54,18 +60,23 @@ static void Load_AIPL() _ai_saveload_version = -1; SlObject(NULL, _ai_company); - config->ChangeAI(_ai_saveload_name, _ai_saveload_version); - if (!config->HasAI()) { - if (strcmp(_ai_saveload_name, "%_dummy") != 0) { - DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); - DEBUG(ai, 0, "A random other AI will be loaded in its place."); - } else { - DEBUG(ai, 0, "The savegame had no AIs available at the time of saving."); - DEBUG(ai, 0, "A random available AI will be loaded now."); + if (StrEmpty(_ai_saveload_name)) { + /* A random AI. */ + config->ChangeAI(NULL); + } else { + config->ChangeAI(_ai_saveload_name, _ai_saveload_version); + if (!config->HasAI()) { + if (strcmp(_ai_saveload_name, "%_dummy") != 0) { + DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); + DEBUG(ai, 0, "A random other AI will be loaded in its place."); + } else { + DEBUG(ai, 0, "The savegame had no AIs available at the time of saving."); + DEBUG(ai, 0, "A random available AI will be loaded now."); + } + /* Make sure the AI doesn't get the saveload data, as he was not the + * writer of the saveload data in the first place */ + _ai_saveload_version = -1; } - /* Make sure the AI doesn't get the saveload data, as he was not the - * writer of the saveload data in the first place */ - _ai_saveload_version = -1; } config->StringToSettings(_ai_saveload_settings); @@ -81,8 +92,6 @@ static void Load_AIPL() static void Save_AIPL() { for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { - if (!AIConfig::GetConfig((CompanyID)i)->HasAI()) continue; - SlSetArrayIndex(i); SlAutolength((AutolengthProc *)SaveReal_AIPL, &i); } |