diff options
author | rubidium <rubidium@openttd.org> | 2009-07-22 08:59:57 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2009-07-22 08:59:57 +0000 |
commit | 68ead6b84f56ad3c93d05ad3e09b7fbb8173cf26 (patch) | |
tree | ee33bd19b96a138530a84e86e7ffd60c0700f9d9 /src/saveload | |
parent | 2646a99d29535a44c5998f080131cbca2e85bdcf (diff) | |
download | openttd-68ead6b84f56ad3c93d05ad3e09b7fbb8173cf26.tar.xz |
(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 70 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 7 | ||||
-rw-r--r-- | src/saveload/saveload.h | 2 | ||||
-rw-r--r-- | src/saveload/saveload_internal.h | 5 | ||||
-rw-r--r-- | src/saveload/station_sl.cpp | 292 | ||||
-rw-r--r-- | src/saveload/waypoint_sl.cpp | 205 |
6 files changed, 403 insertions, 178 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 452dbb997..b69ca6e2d 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -606,9 +606,7 @@ bool AfterLoadGame() switch (GetTileType(t)) { case MP_STATION: { Station *st = Station::GetByTile(t); - - /* Set up station spread; buoys do not have one */ - if (!IsBuoy(t)) st->rect.BeforeAddTile(t, StationRect::ADD_FORCE); + if (st == NULL) break; switch (GetStationType(t)) { case STATION_TRUCK: @@ -987,29 +985,11 @@ bool AfterLoadGame() FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false; } - /* In version 17, ground type is moved from m2 to m4 for depots and - * waypoints to make way for storing the index in m2. The custom graphics - * id which was stored in m4 is now saved as a grf/id reference in the - * waypoint struct. */ - if (CheckSavegameVersion(17)) { - Waypoint *wp; - - FOR_ALL_WAYPOINTS(wp) { - if (wp->delete_ctr == 0) { - if (HasBit(_m[wp->xy].m3, 4)) { - AllocateSpecToStation(GetCustomStationSpec(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1), wp, true); - } - - /* Move ground type bits from m2 to m4. */ - _m[wp->xy].m4 = GB(_m[wp->xy].m2, 0, 4); - /* Store waypoint index in the tile. */ - _m[wp->xy].m2 = wp->index; - } - } - } else { - /* As of version 17, we recalculate the custom graphic ID of waypoints - * from the GRF ID / station index. */ - AfterLoadWaypoints(); + if (CheckSavegameVersion(123)) { + /* Waypoints became subclasses of stations ... */ + MoveWaypointsToBaseStations(); + /* ... and buoys were moved to waypoints. */ + MoveBuoysToWaypoints(); } /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making @@ -1275,9 +1255,9 @@ bool AfterLoadGame() /* Buoys do now store the owner of the previous water tile, which can never * be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */ if (CheckSavegameVersion(46)) { - Station *st; - FOR_ALL_STATIONS(st) { - if (st->IsBuoy() && IsTileOwner(st->xy, OWNER_NONE) && TileHeight(st->xy) == 0) SetTileOwner(st->xy, OWNER_WATER); + Waypoint *wp; + FOR_ALL_WAYPOINTS(wp) { + if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER); } } @@ -1487,15 +1467,6 @@ bool AfterLoadGame() } if (CheckSavegameVersion(84)) { - /* Update go to buoy orders because they are just waypoints */ - Order *order; - FOR_ALL_ORDERS(order) { - if (order->IsType(OT_GOTO_STATION) && Station::Get(order->GetDestination())->IsBuoy()) { - order->SetLoadType(OLF_LOAD_IF_POSSIBLE); - order->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE); - } - } - /* Set all share owners to INVALID_COMPANY for * 1) all inactive companies * (when inactive companies were stored in the savegame - TTD, TTDP and some @@ -1561,7 +1532,7 @@ bool AfterLoadGame() if (IsBuoyTile(t)) { /* reset buoy owner to OWNER_NONE in the station struct * (even if it is owned by active company) */ - Station::GetByTile(t)->owner = OWNER_NONE; + Waypoint::GetByTile(t)->owner = OWNER_NONE; } } else if (IsTileType(t, MP_ROAD)) { /* works for all RoadTileType */ @@ -1805,16 +1776,6 @@ bool AfterLoadGame() FOR_ALL_STATIONS(st) { if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE; } - - /* Give owners to waypoints, based on rail tracks it is sitting on. - * If none is available, specify OWNER_NONE. - * This code was in CheckSavegameVersion(101) in the past, but in some cases, - * the owner of waypoints could be incorrect. */ - Waypoint *wp; - FOR_ALL_WAYPOINTS(wp) { - Owner owner = IsTileType(wp->xy, MP_RAILWAY) ? GetTileOwner(wp->xy) : OWNER_NONE; - wp->owner = Company::IsValidID(owner) ? owner : OWNER_NONE; - } } /* Trains could now stop in a specific location. */ @@ -1913,14 +1874,6 @@ bool AfterLoadGame() } s->cargo_type = CT_INVALID; } - - Order *o; - FOR_ALL_ORDERS(o) { - /* Buoys are now go to waypoint orders */ - if (!o->IsType(OT_GOTO_STATION) || !Station::Get(o->GetDestination())->IsBuoy()) continue; - - o->MakeGoToWaypoint(o->GetDestination()); - } } AfterLoadLabelMaps(); @@ -1950,8 +1903,7 @@ void ReloadNewGRFData() AfterLoadVehicles(false); StartupEngines(); SetCachedEngineCounts(); - /* update station and waypoint graphics */ - AfterLoadWaypoints(); + /* update station graphics */ AfterLoadStations(); /* Check and update house and town values */ UpdateHousesAndTowns(); diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 8b3178512..dd44cc4cd 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -41,7 +41,7 @@ #include "saveload_internal.h" -extern const uint16 SAVEGAME_VERSION = 122; +extern const uint16 SAVEGAME_VERSION = 123; SavegameType _savegame_type; ///< type of savegame we are loading @@ -873,6 +873,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld) break; case SL_WRITEBYTE: return 1; // a byte is logically of size 1 case SL_VEH_INCLUDE: return SlCalcObjLength(object, GetVehicleDescription(VEH_END)); + case SL_ST_INCLUDE: return SlCalcObjLength(object, GetBaseStationDescription()); default: NOT_REACHED(); } return 0; @@ -934,6 +935,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld) SlObject(ptr, GetVehicleDescription(VEH_END)); break; + case SL_ST_INCLUDE: + SlObject(ptr, GetBaseStationDescription()); + break; + default: NOT_REACHED(); } return true; diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index cd1b9464c..25e1e35b6 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -182,6 +182,7 @@ enum SaveLoadTypes { /* non-normal save-load types */ SL_WRITEBYTE = 8, SL_VEH_INCLUDE = 9, + SL_ST_INCLUDE = 10, SL_END = 15 }; @@ -235,6 +236,7 @@ typedef SaveLoad SaveLoadGlobVarList; #define SLE_WRITEBYTEX(offset, something) SLE_GENERALX(SL_WRITEBYTE, offset, 0, 0, something, 0) #define SLE_VEH_INCLUDEX() SLE_GENERALX(SL_VEH_INCLUDE, 0, 0, 0, 0, SL_MAX_VERSION) +#define SLE_ST_INCLUDEX() SLE_GENERALX(SL_ST_INCLUDE, 0, 0, 0, 0, SL_MAX_VERSION) /* End marker */ #define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL} diff --git a/src/saveload/saveload_internal.h b/src/saveload/saveload_internal.h index 21030751a..0e5eb791e 100644 --- a/src/saveload/saveload_internal.h +++ b/src/saveload/saveload_internal.h @@ -16,7 +16,10 @@ StringID RemapOldStringID(StringID s); char *CopyFromOldName(StringID id); void ResetOldNames(); -void AfterLoadWaypoints(); +void MoveBuoysToWaypoints(); +void MoveWaypointsToBaseStations(); +const SaveLoad *GetBaseStationDescription(); + void AfterLoadVehicles(bool part_of_load); void AfterLoadStations(); void AfterLoadLabelMaps(); diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp index c8fbf1624..603be9cfd 100644 --- a/src/saveload/station_sl.cpp +++ b/src/saveload/station_sl.cpp @@ -4,27 +4,98 @@ #include "../stdafx.h" #include "../station_base.h" +#include "../waypoint.h" #include "../roadstop_base.h" +#include "../order_base.h" +#include "../vehicle_base.h" #include "../core/bitmath_func.hpp" #include "../core/alloc_func.hpp" #include "../variables.h" #include "../newgrf_station.h" #include "saveload.h" +#include "table/strings.h" +/** + * Update the buoy orders to be waypoint orders. + * @param o the order 'list' to check. + */ +static void UpdateWaypointOrder(Order *o) +{ + if (!o->IsType(OT_GOTO_STATION)) return; -void AfterLoadStations() + const Station *st = Station::Get(o->GetDestination()); + if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) return; + + o->MakeGoToWaypoint(o->GetDestination()); +} + +/** + * Perform all steps to upgrade from the old station buoys to the new version + * that uses waypoints. This includes some old saveload mechanics. + */ +void MoveBuoysToWaypoints() { - /* Update the speclists of all stations to point to the currently loaded custom stations. */ + /* Buoy orders become waypoint orders */ + OrderList *ol; + FOR_ALL_ORDER_LISTS(ol) { + if (ol->GetFirstSharedVehicle()->type != VEH_SHIP) continue; + + for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o); + } + + Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type != VEH_SHIP) continue; + + UpdateWaypointOrder(&v->current_order); + } + + /* Now make the stations waypoints */ Station *st; FOR_ALL_STATIONS(st) { + if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) continue; + + StationID index = st->index; + TileIndex xy = st->xy; + Town *town = st->town; + StringID string_id = st->string_id; + char *name = st->name; + Date build_date = st->build_date; + + /* Delete the station, so we can make it a real waypoint. */ + delete st; + + Waypoint *wp = new (index) Waypoint(xy); + wp->town = town; + wp->string_id = STR_SV_STNAME_BUOY; + wp->name = name; + wp->delete_ctr = 0; // Just reset delete counter for once. + wp->build_date = build_date; + wp->owner = OWNER_NONE; + + if (IsInsideBS(string_id, STR_SV_STNAME_BUOY, 9)) wp->town_cn = string_id - STR_SV_STNAME_BUOY; + + if (IsBuoyTile(xy) && GetStationIndex(xy) == index) { + wp->facilities |= FACIL_DOCK; + } + } +} + +void AfterLoadStations() +{ + /* Update the speclists of all stations to point to the currently loaded custom stations. */ + BaseStation *st; + FOR_ALL_BASE_STATIONS(st) { for (uint i = 0; i < st->num_specs; i++) { if (st->speclist[i].grfid == 0) continue; st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx, NULL); } - for (CargoID c = 0; c < NUM_CARGO; c++) st->goods[c].cargo.InvalidateCache(); + if (Station::IsExpected(st)) { + for (CargoID c = 0; c < NUM_CARGO; c++) Station::From(st)->goods[c].cargo.InvalidateCache(); + } StationUpdateAnimTriggers(st); } @@ -48,7 +119,7 @@ static const SaveLoad _roadstop_desc[] = { SLE_END() }; -static const SaveLoad _station_desc[] = { +static const SaveLoad _old_station_desc[] = { SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDNULL(4, 0, 5), ///< bus/lorry tile @@ -145,78 +216,202 @@ const SaveLoad *GetGoodsDesc() } -static void SaveLoad_STNS(Station *st) +static void Load_STNS() { - SlObject(st, _station_desc); - - _waiting_acceptance = 0; - - uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO; - for (CargoID i = 0; i < num_cargo; i++) { - GoodsEntry *ge = &st->goods[i]; - SlObject(ge, GetGoodsDesc()); - if (CheckSavegameVersion(68)) { - SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15)); - if (GB(_waiting_acceptance, 0, 12) != 0) { - /* Don't construct the packet with station here, because that'll fail with old savegames */ - CargoPacket *cp = new CargoPacket(); - /* In old versions, enroute_from used 0xFF as INVALID_STATION */ - cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source; - cp->count = GB(_waiting_acceptance, 0, 12); - cp->days_in_transit = _cargo_days; - cp->feeder_share = _cargo_feeder_share; - cp->source_xy = _cargo_source_xy; - cp->days_in_transit = _cargo_days; - cp->feeder_share = _cargo_feeder_share; - SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1); - ge->cargo.Append(cp); + int index; + while ((index = SlIterateArray()) != -1) { + Station *st = new (index) Station(); + + SlObject(st, _old_station_desc); + + _waiting_acceptance = 0; + + uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO; + for (CargoID i = 0; i < num_cargo; i++) { + GoodsEntry *ge = &st->goods[i]; + SlObject(ge, GetGoodsDesc()); + if (CheckSavegameVersion(68)) { + SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15)); + if (GB(_waiting_acceptance, 0, 12) != 0) { + /* Don't construct the packet with station here, because that'll fail with old savegames */ + CargoPacket *cp = new CargoPacket(); + /* In old versions, enroute_from used 0xFF as INVALID_STATION */ + cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source; + cp->count = GB(_waiting_acceptance, 0, 12); + cp->days_in_transit = _cargo_days; + cp->feeder_share = _cargo_feeder_share; + cp->source_xy = _cargo_source_xy; + cp->days_in_transit = _cargo_days; + cp->feeder_share = _cargo_feeder_share; + SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1); + ge->cargo.Append(cp); + } } } - } - if (st->num_specs != 0) { - /* Allocate speclist memory when loading a game */ - if (st->speclist == NULL) st->speclist = CallocT<StationSpecList>(st->num_specs); - for (uint i = 0; i < st->num_specs; i++) { - SlObject(&st->speclist[i], _station_speclist_desc); + if (st->num_specs != 0) { + /* Allocate speclist memory when loading a game */ + st->speclist = CallocT<StationSpecList>(st->num_specs); + for (uint i = 0; i < st->num_specs; i++) { + SlObject(&st->speclist[i], _station_speclist_desc); + } } } } -static void Save_STNS() +void Ptrs_STNS() { + /* Don't run when savegame version is higher than or equal to 123. */ + if (!CheckSavegameVersion(123)) return; + Station *st; - /* Write the stations */ FOR_ALL_STATIONS(st) { + if (!CheckSavegameVersion(68)) { + for (CargoID i = 0; i < NUM_CARGO; i++) { + GoodsEntry *ge = &st->goods[i]; + SlObject(ge, GetGoodsDesc()); + } + } + SlObject(st, _old_station_desc); + } +} + + +static const SaveLoad _base_station_desc[] = { + SLE_VAR(BaseStation, xy, SLE_UINT32), + SLE_REF(BaseStation, town, REF_TOWN), + SLE_VAR(BaseStation, string_id, SLE_STRINGID), + SLE_STR(BaseStation, name, SLE_STR, 0), + SLE_VAR(BaseStation, delete_ctr, SLE_UINT8), + SLE_VAR(BaseStation, owner, SLE_UINT8), + SLE_VAR(BaseStation, facilities, SLE_UINT8), + SLE_VAR(BaseStation, build_date, SLE_INT32), + + /* Used by newstations for graphic variations */ + SLE_VAR(BaseStation, random_bits, SLE_UINT16), + SLE_VAR(BaseStation, waiting_triggers, SLE_UINT8), + SLE_VAR(BaseStation, num_specs, SLE_UINT8), + + SLE_END() +}; + +static const SaveLoad _station_desc[] = { + SLE_WRITEBYTE(Station, facilities, FACIL_NONE), + SLE_ST_INCLUDEX(), + + SLE_VAR(Station, train_tile, SLE_UINT32), + SLE_VAR(Station, trainst_w, SLE_UINT8), + SLE_VAR(Station, trainst_h, SLE_UINT8), + + SLE_REF(Station, bus_stops, REF_ROADSTOPS), + SLE_REF(Station, truck_stops, REF_ROADSTOPS), + SLE_VAR(Station, dock_tile, SLE_UINT32), + SLE_VAR(Station, airport_tile, SLE_UINT32), + SLE_VAR(Station, airport_type, SLE_UINT8), + SLE_VAR(Station, airport_flags, SLE_UINT64), + + SLE_VAR(Station, indtype, SLE_UINT8), + + SLE_VAR(Station, time_since_load, SLE_UINT8), + SLE_VAR(Station, time_since_unload, SLE_UINT8), + SLE_VAR(Station, last_vehicle_type, SLE_UINT8), + SLE_VAR(Station, had_vehicle_of_type, SLE_UINT8), + SLE_LST(Station, loading_vehicles, REF_VEHICLE), + + SLE_END() +}; + +static const SaveLoad _waypoint_desc[] = { + SLE_WRITEBYTE(Waypoint, facilities, FACIL_WAYPOINT), + SLE_ST_INCLUDEX(), + + SLE_VAR(Waypoint, town_cn, SLE_UINT16), + + SLE_END() +}; + +/** + * Get the base station description to be used for SL_ST_INCLUDE + * @return the base station description. + */ +const SaveLoad *GetBaseStationDescription() +{ + return _base_station_desc; +} + +static void RealSave_STNN(BaseStation *bst) +{ + bool waypoint = (bst->facilities & FACIL_WAYPOINT) != 0; + SlObject(bst, waypoint ? _waypoint_desc : _station_desc); + + if (!waypoint) { + Station *st = Station::From(bst); + for (CargoID i = 0; i < NUM_CARGO; i++) { + SlObject(&st->goods[i], GetGoodsDesc()); + } + } + + for (uint i = 0; i < bst->num_specs; i++) { + SlObject(&bst->speclist[i], _station_speclist_desc); + } +} + +static void Save_STNN() +{ + BaseStation *st; + /* Write the stations */ + FOR_ALL_BASE_STATIONS(st) { SlSetArrayIndex(st->index); - SlAutolength((AutolengthProc*)SaveLoad_STNS, st); + SlAutolength((AutolengthProc*)RealSave_STNN, st); } } -static void Load_STNS() +static void Load_STNN() { int index; + while ((index = SlIterateArray()) != -1) { - Station *st = new (index) Station(); + bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0; - SaveLoad_STNS(st); + BaseStation *bst = waypoint ? (BaseStation *)new (index) Waypoint() : new (index) Station(); + SlObject(bst, waypoint ? _waypoint_desc : _station_desc); + + if (!waypoint) { + Station *st = Station::From(bst); + for (CargoID i = 0; i < NUM_CARGO; i++) { + SlObject(&st->goods[i], GetGoodsDesc()); + } + } + + if (bst->num_specs != 0) { + /* Allocate speclist memory when loading a game */ + bst->speclist = CallocT<StationSpecList>(bst->num_specs); + for (uint i = 0; i < bst->num_specs; i++) { + SlObject(&bst->speclist[i], _station_speclist_desc); + } + } } } -void Ptrs_STNS() +static void Ptrs_STNN() { + /* Don't run when savegame version lower than 123. */ + if (CheckSavegameVersion(123)) return; + Station *st; FOR_ALL_STATIONS(st) { - if (!CheckSavegameVersion(68)) { - for (CargoID i = 0; i < NUM_CARGO; i++) { - GoodsEntry *ge = &st->goods[i]; - SlObject(ge, GetGoodsDesc()); - } + for (CargoID i = 0; i < NUM_CARGO; i++) { + GoodsEntry *ge = &st->goods[i]; + SlObject(ge, GetGoodsDesc()); } SlObject(st, _station_desc); } -} + Waypoint *wp; + FOR_ALL_WAYPOINTS(wp) { + SlObject(wp, _waypoint_desc); + } +} static void Save_ROADSTOP() { @@ -248,6 +443,7 @@ static void Ptrs_ROADSTOP() } extern const ChunkHandler _station_chunk_handlers[] = { - { 'STNS', Save_STNS, Load_STNS, Ptrs_STNS, CH_ARRAY }, + { 'STNS', NULL, Load_STNS, Ptrs_STNS, CH_ARRAY }, + { 'STNN', Save_STNN, Load_STNN, Ptrs_STNN, CH_ARRAY }, { 'ROAD', Save_ROADSTOP, Load_ROADSTOP, Ptrs_ROADSTOP, CH_ARRAY | CH_LAST}, }; diff --git a/src/saveload/waypoint_sl.cpp b/src/saveload/waypoint_sl.cpp index 780271068..94e88996f 100644 --- a/src/saveload/waypoint_sl.cpp +++ b/src/saveload/waypoint_sl.cpp @@ -5,120 +5,187 @@ #include "../stdafx.h" #include "../waypoint.h" #include "../newgrf_station.h" +#include "../vehicle_base.h" #include "../town.h" +#include "../station_map.h" #include "table/strings.h" #include "saveload.h" #include "saveload_internal.h" +/** Helper structure to convert from the old waypoint system. */ +struct OldWaypoint { + size_t index; + TileIndex xy; + TownID town_index; + Town *town; + uint16 town_cn; + StringID string_id; + char *name; + uint8 delete_ctr; + Date build_date; + uint8 localidx; + uint32 grfid; + const StationSpec *spec; + OwnerByte owner; + + size_t new_index; +}; + +/** Temporary array with old waypoints. */ +static SmallVector<OldWaypoint, 16> _old_waypoints; + /** - * Update waypoint graphics id against saved GRFID/localidx. - * This is to ensure the chosen graphics are correct if GRF files are changed. + * Update the waypoint orders to get the new waypoint ID. + * @param o the order 'list' to check. */ -void AfterLoadWaypoints() +static void UpdateWaypointOrder(Order *o) { - Waypoint *wp; + if (!o->IsType(OT_GOTO_WAYPOINT)) return; - FOR_ALL_WAYPOINTS(wp) { - if (wp->num_specs == 0) continue; + for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { + if (wp->index != o->GetDestination()) continue; - for (uint i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) { - const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i); - if (statspec != NULL && statspec->grffile->grfid == wp->speclist[1].grfid && statspec->localidx == wp->speclist[1].localidx) { - wp->speclist[1].spec = statspec; - break; + o->SetDestination(wp->new_index); + return; + } +} + +/** + * Perform all steps to upgrade from the old waypoints to the new version + * that uses station. This includes some old saveload mechanics. + */ +void MoveWaypointsToBaseStations() +{ + /* In version 17, ground type is moved from m2 to m4 for depots and + * waypoints to make way for storing the index in m2. The custom graphics + * id which was stored in m4 is now saved as a grf/id reference in the + * waypoint struct. */ + if (CheckSavegameVersion(17)) { + for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { + if (wp->delete_ctr == 0 && HasBit(_m[wp->xy].m3, 4)) { + wp->spec = GetCustomStationSpec(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1); + } + } + } else { + /* As of version 17, we recalculate the custom graphic ID of waypoints + * from the GRF ID / station index. */ + for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { + for (uint i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) { + const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i); + if (statspec != NULL && statspec->grffile->grfid == wp->grfid && statspec->localidx == wp->localidx) { + wp->spec = statspec; + break; + } } } } -} -static uint16 _waypoint_town_index; -static StringID _waypoint_string_id; -static StationSpecList _waypoint_spec; - -static const SaveLoad _waypoint_desc[] = { - SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION), - SLEG_CONDVAR(_waypoint_town_index, SLE_UINT16, 12, 121), - SLE_CONDREF(Waypoint, town, REF_TOWN, 122, SL_MAX_VERSION), - SLE_CONDVAR(Waypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88), - SLE_CONDVAR(Waypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION), - SLEG_CONDVAR(_waypoint_string_id, SLE_STRINGID, 0, 83), - SLE_CONDSTR(Waypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION), - SLE_VAR(Waypoint, delete_ctr, SLE_UINT8), - - SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30), - SLE_CONDVAR(Waypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION), - SLEG_CONDVAR(_waypoint_spec.localidx, SLE_UINT8, 3, SL_MAX_VERSION), - SLEG_CONDVAR(_waypoint_spec.grfid, SLE_UINT32, 17, SL_MAX_VERSION), - SLE_CONDVAR(Waypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION), + /* All saveload conversions have been done. Create the new waypoints! */ + for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { + Waypoint *new_wp = new Waypoint(wp->xy); + new_wp->town = wp->town; + new_wp->town_cn = wp->town_cn; + new_wp->name = wp->name; + new_wp->delete_ctr = 0; // Just reset delete counter for once. + new_wp->build_date = wp->build_date; + new_wp->owner = wp->owner; - SLE_END() -}; + new_wp->string_id = STR_SV_STNAME_WAYPOINT; -static void Save_WAYP() -{ - Waypoint *wp; + TileIndex t = wp->xy; + if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) { + /* The tile might've been reserved! */ + bool reserved = !CheckSavegameVersion(100) && HasBit(_m[t].m5, 4); + + /* The tile really has our waypoint, so reassign the map array */ + MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t)); + new_wp->facilities |= FACIL_TRAIN; + new_wp->owner = GetTileOwner(t); - FOR_ALL_WAYPOINTS(wp) { - if (wp->num_specs == 0) { - _waypoint_spec.grfid = 0; - } else { - _waypoint_spec = wp->speclist[1]; + SetRailwayStationReservation(t, reserved); + + if (wp->spec != NULL) { + SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true)); + } } - SlSetArrayIndex(wp->index); - SlObject(wp, _waypoint_desc); + wp->new_index = new_wp->index; } + + /* Update the orders of vehicles */ + OrderList *ol; + FOR_ALL_ORDER_LISTS(ol) { + if (ol->GetFirstSharedVehicle()->type != VEH_TRAIN) continue; + + for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o); + } + + Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type != VEH_TRAIN) continue; + + UpdateWaypointOrder(&v->current_order); + } + + _old_waypoints.Reset(); } +static const SaveLoad _old_waypoint_desc[] = { + SLE_CONDVAR(OldWaypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(OldWaypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, town_index, SLE_UINT16, 12, 121), + SLE_CONDREF(OldWaypoint, town, REF_TOWN, 122, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88), + SLE_CONDVAR(OldWaypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, string_id, SLE_STRINGID, 0, 83), + SLE_CONDSTR(OldWaypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION), + SLE_VAR(OldWaypoint, delete_ctr, SLE_UINT8), + + SLE_CONDVAR(OldWaypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30), + SLE_CONDVAR(OldWaypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION), + SLE_CONDVAR(OldWaypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION), + + SLE_END() +}; + static void Load_WAYP() { + /* Precaution for when loading failed and it didn't get cleared */ + _old_waypoints.Clear(); + int index; while ((index = SlIterateArray()) != -1) { - _waypoint_string_id = 0; - _waypoint_town_index = 0; - _waypoint_spec.grfid = 0; - - Waypoint *wp = new (index) Waypoint(); - SlObject(wp, _waypoint_desc); + OldWaypoint *wp = _old_waypoints.Append(); + memset(wp, 0, sizeof(*wp)); - wp->facilities |= FACIL_TRAIN; - - if (_waypoint_spec.grfid != 0) { - wp->num_specs = 2; - wp->speclist = CallocT<StationSpecList>(2); - wp->speclist[1] = _waypoint_spec; - } - - if (CheckSavegameVersion(84)) wp->name = (char *)(size_t)_waypoint_string_id; - if (CheckSavegameVersion(122)) wp->town = (Town *)(size_t)_waypoint_town_index; + wp->index = index; + SlObject(wp, _old_waypoint_desc); } } static void Ptrs_WAYP() { - Waypoint *wp; - - FOR_ALL_WAYPOINTS(wp) { - SlObject(wp, _waypoint_desc); + for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { + SlObject(wp, _old_waypoint_desc); - StringID sid = (StringID)(size_t)wp->name; if (CheckSavegameVersion(12)) { - wp->town_cn = (sid & 0xC000) == 0xC000 ? (sid >> 8) & 0x3F : 0; + wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0; wp->town = ClosestTownFromTile(wp->xy, UINT_MAX); } else if (CheckSavegameVersion(122)) { /* Only for versions 12 .. 122 */ - wp->town = Town::Get((size_t)wp->town); + wp->town = Town::Get(wp->town_index); } if (CheckSavegameVersion(84)) { - wp->name = CopyFromOldName(sid); + wp->name = CopyFromOldName(wp->string_id); } } } extern const ChunkHandler _waypoint_chunk_handlers[] = { - { 'CHKP', Save_WAYP, Load_WAYP, Ptrs_WAYP, CH_ARRAY | CH_LAST}, + { 'CHKP', NULL, Load_WAYP, Ptrs_WAYP, CH_ARRAY | CH_LAST}, }; |