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authoralberth <alberth@openttd.org>2010-11-20 14:15:02 +0000
committeralberth <alberth@openttd.org>2010-11-20 14:15:02 +0000
commit3b0ee6557113104416f465fb780d9900fb7a842a (patch)
tree4c6600efd2700df08b38c84cd594dd11043ee501 /src/saveload
parent5d72befbcd0486900062a4163c3eb52d5d27f7d5 (diff)
downloadopenttd-3b0ee6557113104416f465fb780d9900fb7a842a.tar.xz
(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/saveload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 8e80ed789..557ea29f1 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -13,8 +13,8 @@
* are as follows for saving a game (loading is analogous):
* <ol>
* <li>initialize the writer by creating a temporary memory-buffer for it
- * <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
- * <li>use their description array (SaveLoad) to know what elements to save and in what version
+ * <li>go through all to-be saved elements, each 'chunk' (#ChunkHandler) prefixed by a label
+ * <li>use their description array (#SaveLoad) to know what elements to save and in what version
* of the game it was active (used when loading)
* <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
* <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)