diff options
author | rubidium <rubidium@openttd.org> | 2009-02-08 12:25:13 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-02-08 12:25:13 +0000 |
commit | 377ce6c5bf1bc98087a83cd906dd14223668acef (patch) | |
tree | 5b7c7c6ed12ff58167007d93a309a4a340ebdf6b /src/saveload | |
parent | 27105127f6f9161e42f9e329e2db8ea417558c9f (diff) | |
download | openttd-377ce6c5bf1bc98087a83cd906dd14223668acef.tar.xz |
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 4 | ||||
-rw-r--r-- | src/saveload/gamelog_sl.cpp | 10 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 2 |
3 files changed, 8 insertions, 8 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index f34d5fda0..35580102b 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1215,7 +1215,7 @@ bool AfterLoadGame() } } - /* A patch option containing the proportion of towns that grow twice as + /* A setting containing the proportion of towns that grow twice as * fast was added in version 54. From version 56 this is now saved in the * town as cities can be built specifically in the scenario editor. */ if (CheckSavegameVersion(56)) { @@ -1257,7 +1257,7 @@ bool AfterLoadGame() } if (CheckSavegameVersion(58)) { - /* patch difficulty number_industries other than zero get bumped to +1 + /* Setting difficulty number_industries other than zero get bumped to +1 * since a new option (very low at position1) has been added */ if (_settings_game.difficulty.number_industries > 0) { _settings_game.difficulty.number_industries++; diff --git a/src/saveload/gamelog_sl.cpp b/src/saveload/gamelog_sl.cpp index 7364602bb..67f05d55e 100644 --- a/src/saveload/gamelog_sl.cpp +++ b/src/saveload/gamelog_sl.cpp @@ -34,10 +34,10 @@ static const SaveLoad _glog_oldver_desc[] = { SLE_END() }; -static const SaveLoad _glog_patch_desc[] = { - SLE_STR(LoggedChange, patch.name, SLE_STR, 128), - SLE_VAR(LoggedChange, patch.oldval, SLE_INT32), - SLE_VAR(LoggedChange, patch.newval, SLE_INT32), +static const SaveLoad _glog_setting_desc[] = { + SLE_STR(LoggedChange, setting.name, SLE_STR, 128), + SLE_VAR(LoggedChange, setting.oldval, SLE_INT32), + SLE_VAR(LoggedChange, setting.newval, SLE_INT32), SLE_END() }; @@ -80,7 +80,7 @@ static const SaveLoad *_glog_desc[] = { _glog_mode_desc, _glog_revision_desc, _glog_oldver_desc, - _glog_patch_desc, + _glog_setting_desc, _glog_grfadd_desc, _glog_grfrem_desc, _glog_grfcompat_desc, diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index ed6f1e739..f4e20ecef 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1830,7 +1830,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) } } -/** Do a save when exiting the game (patch option) _settings_client.gui.autosave_on_exit */ +/** Do a save when exiting the game (_settings_client.gui.autosave_on_exit) */ void DoExitSave() { SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR); |