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authorrubidium <rubidium@openttd.org>2014-10-15 18:31:37 +0000
committerrubidium <rubidium@openttd.org>2014-10-15 18:31:37 +0000
commitd534c80e9401c49414f5980aedff13c6100a20c2 (patch)
treeef6dfe4050f387245c018fb71737a8e0e1c31335 /src/saveload
parent155114aa98750b6245e045e347b91d1098d26099 (diff)
downloadopenttd-d534c80e9401c49414f5980aedff13c6100a20c2.tar.xz
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/afterload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index d16b34ddc..2046d004b 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2122,7 +2122,7 @@ bool AfterLoadGame()
/* Delete small ufos heading for non-existing vehicles */
Vehicle *v;
FOR_ALL_DISASTERVEHICLES(v) {
- if (v->subtype == 2/*ST_SMALL_UFO*/ && v->current_order.GetDestination() != 0) {
+ if (v->subtype == 2 /* ST_SMALL_UFO */ && v->current_order.GetDestination() != 0) {
const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
delete v;