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authorsmatz <smatz@openttd.org>2009-05-18 16:21:28 +0000
committersmatz <smatz@openttd.org>2009-05-18 16:21:28 +0000
commit8808f3beea881af5652716c883a21c8031b5e390 (patch)
treebc14c65d1e66c407b72d254fc926d105eea2f1e4 /src/saveload
parent5fe906e14992f7a301ae94c357e80af076ab7a63 (diff)
downloadopenttd-8808f3beea881af5652716c883a21c8031b5e390.tar.xz
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/afterload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 0a86b701d..e350b343e 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -698,8 +698,8 @@ bool AfterLoadGame()
* becomes company 0, unless we are in the scenario editor where all the
* companies are 'invalid'.
*/
- if (!_network_dedicated && Company::IsValidID(COMPANY_FIRST)) {
- c = Company::Get(COMPANY_FIRST);
+ c = Company::GetIfValid(COMPANY_FIRST);
+ if (!_network_dedicated && c != NULL) {
c->settings = _settings_client.company;
}
}