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author | smatz <smatz@openttd.org> | 2009-05-18 16:21:28 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-05-18 16:21:28 +0000 |
commit | 8808f3beea881af5652716c883a21c8031b5e390 (patch) | |
tree | bc14c65d1e66c407b72d254fc926d105eea2f1e4 /src/saveload | |
parent | 5fe906e14992f7a301ae94c357e80af076ab7a63 (diff) | |
download | openttd-8808f3beea881af5652716c883a21c8031b5e390.tar.xz |
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 0a86b701d..e350b343e 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -698,8 +698,8 @@ bool AfterLoadGame() * becomes company 0, unless we are in the scenario editor where all the * companies are 'invalid'. */ - if (!_network_dedicated && Company::IsValidID(COMPANY_FIRST)) { - c = Company::Get(COMPANY_FIRST); + c = Company::GetIfValid(COMPANY_FIRST); + if (!_network_dedicated && c != NULL) { c->settings = _settings_client.company; } } |