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author | frosch <frosch@openttd.org> | 2015-06-27 11:46:41 +0000 |
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committer | frosch <frosch@openttd.org> | 2015-06-27 11:46:41 +0000 |
commit | 613212c486d556ecb776c7d540ebae9c49e3366a (patch) | |
tree | 419871c05d76ad107fc80ec069ddf5cf4cff6a01 /src/saveload | |
parent | b35b0a76dbcbdb9aa052f3f814da7bd559e31c29 (diff) | |
download | openttd-613212c486d556ecb776c7d540ebae9c49e3366a.tar.xz |
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 2046d004b..969048115 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -16,6 +16,7 @@ #include "../fios.h" #include "../gamelog_internal.h" #include "../network/network.h" +#include "../network/network_func.h" #include "../gfxinit.h" #include "../viewport_func.h" #include "../industry.h" @@ -2951,18 +2952,20 @@ bool AfterLoadGame() } /* - * Only keep order-backups for network clients. + * Only keep order-backups for network clients (and when replaying). * If we are a network server or not networking, then we just loaded a previously * saved-by-server savegame. There are no clients with a backup, so clear it. * Furthermore before savegame version 192 the actual content was always corrupt. */ if (!_networking || _network_server || IsSavegameVersionBefore(192)) { +#ifndef DEBUG_DUMP_COMMANDS /* Note: We cannot use CleanPool since that skips part of the destructor * and then leaks un-reachable Orders in the order pool. */ OrderBackup *ob; FOR_ALL_ORDER_BACKUPS(ob) { delete ob; } +#endif } |