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author | rubidium <rubidium@openttd.org> | 2009-10-27 20:28:10 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-10-27 20:28:10 +0000 |
commit | 778f6533ea9932ab79d495b08e625f1ffb6fc23e (patch) | |
tree | a8ea5a136a10e439720a277be044d7c5ffa96187 /src/saveload | |
parent | 0b5698a5b0ae79bf24ef0bcc220460cbc83e16c0 (diff) | |
download | openttd-778f6533ea9932ab79d495b08e625f1ffb6fc23e.tar.xz |
(svn r17893) -Feature [FS#2633]: make it possible to disable background saving, only via the config file/in game console though
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 2c5eab3d0..f423d2c46 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1852,7 +1852,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo SlWriteFill(); // flush the save buffer SaveFileStart(); - if (_network_server) threaded = false; + if (_network_server || !_settings_client.gui.threaded_saves) threaded = false; if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) { if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode..."); |