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authorMichael Lutz <michi@icosahedron.de>2020-05-17 23:31:56 +0200
committerMichael Lutz <michi@icosahedron.de>2020-05-21 20:02:34 +0200
commit9b6f5e3bb850b6cff02cc761767fcdf49c681645 (patch)
tree1989b13b0ac5f06f78df1064124486e626f8811f /src/saveload
parent9c2e47d03cbc4c7af416a34b09e0c8d0de7c3474 (diff)
downloadopenttd-9b6f5e3bb850b6cff02cc761767fcdf49c681645.tar.xz
Codechange: Store GS lang texts in std::strings.
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/game_sl.cpp22
-rw-r--r--src/saveload/saveload.cpp71
-rw-r--r--src/saveload/saveload.h35
3 files changed, 117 insertions, 11 deletions
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index 28a6c6c11..e13484385 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -113,23 +113,23 @@ static void Save_GSDT()
extern GameStrings *_current_data;
-static const char *_game_saveload_string;
+static std::string _game_saveload_string;
static uint _game_saveload_strings;
static const SaveLoad _game_language_header[] = {
- SLEG_STR(_game_saveload_string, SLE_STR),
- SLEG_VAR(_game_saveload_strings, SLE_UINT32),
- SLE_END()
+ SLEG_SSTR(_game_saveload_string, SLE_STR),
+ SLEG_VAR(_game_saveload_strings, SLE_UINT32),
+ SLE_END()
};
static const SaveLoad _game_language_string[] = {
- SLEG_STR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
- SLE_END()
+ SLEG_SSTR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
+ SLE_END()
};
static void SaveReal_GSTR(const LanguageStrings *ls)
{
- _game_saveload_string = ls->language;
+ _game_saveload_string = ls->language.c_str();
_game_saveload_strings = (uint)ls->lines.size();
SlObject(nullptr, _game_language_header);
@@ -145,13 +145,13 @@ static void Load_GSTR()
_current_data = new GameStrings();
while (SlIterateArray() != -1) {
- _game_saveload_string = nullptr;
+ _game_saveload_string.clear();
SlObject(nullptr, _game_language_header);
- std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != nullptr ? _game_saveload_string : ""));
+ LanguageStrings ls(_game_saveload_string);
for (uint i = 0; i < _game_saveload_strings; i++) {
SlObject(nullptr, _game_language_string);
- ls->lines.emplace_back(_game_saveload_string != nullptr ? _game_saveload_string : "");
+ ls.lines.emplace_back(_game_saveload_string);
}
_current_data->raw_strings.push_back(std::move(ls));
@@ -174,7 +174,7 @@ static void Save_GSTR()
for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
SlSetArrayIndex(i);
- SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i].get());
+ SlAutolength((AutolengthProc *)SaveReal_GSTR, &_current_data->raw_strings[i]);
}
}
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index f9eebed46..7a41f4c40 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -44,6 +44,7 @@
#include "../fios.h"
#include "../error.h"
#include <atomic>
+#include <string>
#include "table/strings.h"
@@ -902,6 +903,21 @@ static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType con
}
/**
+ * Calculate the gross length of the string that it
+ * will occupy in the savegame. This includes the real length, returned
+ * by SlCalcNetStringLen and the length that the index will occupy.
+ * @param ptr Pointer to the \c std::string.
+ * @return The gross length of the string.
+ */
+static inline size_t SlCalcStdStringLen(const void *ptr)
+{
+ const std::string *str = reinterpret_cast<const std::string *>(ptr);
+
+ size_t len = str->length();
+ return len + SlGetArrayLength(len); // also include the length of the index
+}
+
+/**
* Save/Load a string.
* @param ptr the string being manipulated
* @param length of the string (full length)
@@ -981,6 +997,53 @@ static void SlString(void *ptr, size_t length, VarType conv)
}
/**
+ * Save/Load a \c std::string.
+ * @param ptr the string being manipulated
+ * @param conv must be SLE_FILE_STRING
+ */
+static void SlStdString(void *ptr, VarType conv)
+{
+ std::string *str = reinterpret_cast<std::string *>(ptr);
+
+ switch (_sl.action) {
+ case SLA_SAVE: {
+ size_t len = str->length();
+ SlWriteArrayLength(len);
+ SlCopyBytes(const_cast<void *>(static_cast<const void *>(str->c_str())), len);
+ break;
+ }
+
+ case SLA_LOAD_CHECK:
+ case SLA_LOAD: {
+ size_t len = SlReadArrayLength();
+ char *buf = AllocaM(char, len + 1);
+
+ SlCopyBytes(buf, len);
+ buf[len] = '\0'; // properly terminate the string
+
+ StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK;
+ if ((conv & SLF_ALLOW_CONTROL) != 0) {
+ settings = settings | SVS_ALLOW_CONTROL_CODE;
+ if (IsSavegameVersionBefore(SLV_169)) {
+ str_fix_scc_encoded(buf, buf + len);
+ }
+ }
+ if ((conv & SLF_ALLOW_NEWLINE) != 0) {
+ settings = settings | SVS_ALLOW_NEWLINE;
+ }
+ str_validate(buf, buf + len, settings);
+
+ // Store sanitized string.
+ str->assign(buf);
+ }
+
+ case SLA_PTRS: break;
+ case SLA_NULL: break;
+ default: NOT_REACHED();
+ }
+}
+
+/**
* Return the size in bytes of a certain type of atomic array
* @param length The length of the array counted in elements
* @param conv VarType type of the variable that is used in calculating the size
@@ -1403,6 +1466,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
case SL_STR:
case SL_LST:
case SL_DEQUE:
+ case SL_STDSTR:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) break;
@@ -1413,6 +1477,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld->conv);
+ case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
default: NOT_REACHED();
}
break;
@@ -1461,6 +1526,10 @@ static bool IsVariableSizeRight(const SaveLoad *sld)
/* These should be pointer sized, or fixed array. */
return sld->size == sizeof(void *) || sld->size == sld->length;
+ case SL_STDSTR:
+ /* These should be all pointers to std::string. */
+ return sld->size == sizeof(std::string);
+
default:
return true;
}
@@ -1482,6 +1551,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_STR:
case SL_LST:
case SL_DEQUE:
+ case SL_STDSTR:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) return false;
if (SlSkipVariableOnLoad(sld)) return false;
@@ -1510,6 +1580,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_STR: SlString(ptr, sld->length, sld->conv); break;
case SL_LST: SlList(ptr, (SLRefType)conv); break;
case SL_DEQUE: SlDeque(ptr, conv); break;
+ case SL_STDSTR: SlStdString(ptr, sld->conv); break;
default: NOT_REACHED();
}
break;
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index 5065e568b..01a074bd8 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -485,6 +485,7 @@ enum SaveLoadTypes {
SL_STR = 3, ///< Save/load a string.
SL_LST = 4, ///< Save/load a list.
SL_DEQUE = 5, ///< Save/load a deque.
+ SL_STDSTR = 6, ///< Save/load a \c std::string.
/* non-normal save-load types */
SL_WRITEBYTE = 8,
SL_VEH_INCLUDE = 9,
@@ -568,6 +569,16 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to)
/**
+ * Storage of a \c std::string in some savegame versions.
+ * @param base Name of the class or struct containing the string.
+ * @param variable Name of the variable in the class or struct referenced by \a base.
+ * @param type Storage of the data in memory and in the savegame.
+ * @param from First savegame version that has the string.
+ * @param to Last savegame version that has the string.
+ */
+#define SLE_CONDSSTR(base, variable, type, from, to) SLE_GENERAL(SL_STDSTR, base, variable, type, 0, from, to)
+
+/**
* Storage of a list in some savegame versions.
* @param base Name of the class or struct containing the list.
* @param variable Name of the variable in the class or struct referenced by \a base.
@@ -622,6 +633,14 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
/**
+ * Storage of a \c std::string in every savegame version.
+ * @param base Name of the class or struct containing the string.
+ * @param variable Name of the variable in the class or struct referenced by \a base.
+ * @param type Storage of the data in memory and in the savegame.
+ */
+#define SLE_SSTR(base, variable, type) SLE_CONDSSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
+
+/**
* Storage of a list in every savegame version.
* @param base Name of the class or struct containing the list.
* @param variable Name of the variable in the class or struct referenced by \a base.
@@ -702,6 +721,15 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLEG_CONDSTR(variable, type, length, from, to) SLEG_GENERAL(SL_STR, variable, type, length, from, to)
/**
+ * Storage of a global \c std::string in some savegame versions.
+ * @param variable Name of the global variable.
+ * @param type Storage of the data in memory and in the savegame.
+ * @param from First savegame version that has the string.
+ * @param to Last savegame version that has the string.
+ */
+#define SLEG_CONDSSTR(variable, type, from, to) SLEG_GENERAL(SL_STDSTR, variable, type, 0, from, to)
+
+/**
* Storage of a global list in some savegame versions.
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
@@ -739,6 +767,13 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
/**
+ * Storage of a global \c std::string in every savegame version.
+ * @param variable Name of the global variable.
+ * @param type Storage of the data in memory and in the savegame.
+ */
+#define SLEG_SSTR(variable, type) SLEG_CONDSSTR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
+
+/**
* Storage of a global list in every savegame version.
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.