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authorsmatz <smatz@openttd.org>2009-01-20 23:48:31 +0000
committersmatz <smatz@openttd.org>2009-01-20 23:48:31 +0000
commit8c07295dad6c141e630920c5813a54487aebb7b1 (patch)
treef0e9d73f0d3031fd7dff2799fe23865e42709679 /src/saveload
parentf8ef801281769c51928e32b6b0463781d24ac0df (diff)
downloadopenttd-8c07295dad6c141e630920c5813a54487aebb7b1.tar.xz
(svn r15181) -Fix (r15180): of course it is enough to update aircraft once...
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/afterload.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index bc7c173bb..4e9e919f7 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -453,9 +453,6 @@ bool AfterLoadGame()
/* Update all waypoints */
if (CheckSavegameVersion(12)) FixOldWaypoints();
- /* in version 2.2 of the savegame, we have new airports */
- if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
-
AfterLoadTown();
/* make sure there is a town in the game */