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authoralberth <alberth@openttd.org>2010-11-13 15:15:25 +0000
committeralberth <alberth@openttd.org>2010-11-13 15:15:25 +0000
commitf22fb0d53db43e1e9ebeeda01ba8948656d537af (patch)
treec27fbb704848e8a5ed7f2956be0b2b3ace243c9f /src/saveload
parent4d419b9f3e058be20f62e494829e8ae1b167e82b (diff)
downloadopenttd-f22fb0d53db43e1e9ebeeda01ba8948656d537af.tar.xz
(svn r21171) -Change: Reset industry build data at game start or load.
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/afterload.cpp3
-rw-r--r--src/saveload/saveload.cpp3
2 files changed, 4 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 9d9540368..6c6458940 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2319,8 +2319,9 @@ bool AfterLoadGame()
}
}
-
if (CheckSavegameVersion(152)) {
+ _industry_builder.Reset(); // Initialize industry build data.
+
/* The moment vehicles go from hidden to visible changed. This means
* that vehicles don't always get visible anymore causing things to
* get messed up just after loading the savegame. This fixes that. */
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index bcbbcb71d..ba7819a55 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -214,8 +214,9 @@
* 149 20832
* 150 20857
* 151 20918
+ * 152 21171
*/
-extern const uint16 SAVEGAME_VERSION = 151; ///< current savegame version of OpenTTD
+extern const uint16 SAVEGAME_VERSION = 152; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading