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author | rubidium <rubidium@openttd.org> | 2010-01-04 18:21:07 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-01-04 18:21:07 +0000 |
commit | 87466a4ed091035b758ef981e6600e2b03cbfe30 (patch) | |
tree | b5a79792fb0f12f7f3a96e400091c1fda26de9c5 /src/saveload | |
parent | 71f2789270ca091af14ab4cfd64a4f17234cf007 (diff) | |
download | openttd-87466a4ed091035b758ef981e6600e2b03cbfe30.tar.xz |
(svn r18717) -Codechange: use TileArea in industry instead of three separate variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/industry_sl.cpp | 8 | ||||
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/saveload/industry_sl.cpp b/src/saveload/industry_sl.cpp index 40b170c04..ab2b24f31 100644 --- a/src/saveload/industry_sl.cpp +++ b/src/saveload/industry_sl.cpp @@ -17,10 +17,10 @@ #include "saveload.h" static const SaveLoad _industry_desc[] = { - SLE_CONDVAR(Industry, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(Industry, width, SLE_UINT8), - SLE_VAR(Industry, height, SLE_UINT8), + SLE_CONDVAR(Industry, location.tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(Industry, location.tile, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_VAR(Industry, location.w, SLE_UINT8), + SLE_VAR(Industry, location.h, SLE_UINT8), SLE_REF(Industry, town, REF_TOWN), SLE_CONDNULL( 2, 0, 60), ///< used to be industry's produced_cargo SLE_CONDARR(Industry, produced_cargo, SLE_UINT8, 2, 78, SL_MAX_VERSION), diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index d97038f8e..d24991b9e 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -776,10 +776,10 @@ static bool LoadOldStation(LoadgameState *ls, int num) } static const OldChunks industry_chunk[] = { - OCL_SVAR( OC_TILE, Industry, xy ), + OCL_SVAR( OC_TILE, Industry, location.tile ), OCL_VAR ( OC_UINT32, 1, &_old_town_index ), - OCL_SVAR( OC_UINT8, Industry, width ), - OCL_SVAR( OC_UINT8, Industry, height ), + OCL_SVAR( OC_UINT8, Industry, location.w ), + OCL_SVAR( OC_UINT8, Industry, location.h ), OCL_NULL( 2 ), ///< used to be industry's produced_cargo OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[0] ), @@ -825,7 +825,7 @@ static bool LoadOldIndustry(LoadgameState *ls, int num) Industry *i = new (num) Industry(); if (!LoadChunk(ls, i, industry_chunk)) return false; - if (i->xy != 0) { + if (i->location.tile != 0) { i->town = Town::Get(RemapTownIndex(_old_town_index)); if (_savegame_type == SGT_TTO) { |