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authorPatric Stout <truebrain@openttd.org>2021-06-14 14:55:37 +0200
committerPatric Stout <github@truebrain.nl>2021-06-14 21:58:05 +0200
commit7b135a8269c6165f9d9fdec005413c5c3cd7797a (patch)
treec803c260cc9a4f5ceb81467078321f24f55146d5 /src/saveload
parent5cd0c65787a4c04bbb2294cf2e676eb5649e49fe (diff)
downloadopenttd-7b135a8269c6165f9d9fdec005413c5c3cd7797a.tar.xz
Codechange: use SLE_STRUCT(LIST) for Linkgraph chunks
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/linkgraph_sl.cpp193
1 files changed, 104 insertions, 89 deletions
diff --git a/src/saveload/linkgraph_sl.cpp b/src/saveload/linkgraph_sl.cpp
index 4fcc36e96..cf0292e6e 100644
--- a/src/saveload/linkgraph_sl.cpp
+++ b/src/saveload/linkgraph_sl.cpp
@@ -21,6 +21,79 @@ typedef LinkGraph::BaseNode Node;
typedef LinkGraph::BaseEdge Edge;
static uint16 _num_nodes;
+static LinkGraph *_linkgraph; ///< Contains the current linkgraph being saved/loaded.
+static NodeID _linkgraph_from; ///< Contains the current "from" node being saved/loaded.
+
+class SlLinkgraphEdge : public DefaultSaveLoadHandler<SlLinkgraphEdge, Node> {
+public:
+ inline static const SaveLoad description[] = {
+ SLE_CONDNULL(4, SL_MIN_VERSION, SLV_191), // distance
+ SLE_VAR(Edge, capacity, SLE_UINT32),
+ SLE_VAR(Edge, usage, SLE_UINT32),
+ SLE_VAR(Edge, last_unrestricted_update, SLE_INT32),
+ SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, SLV_187, SL_MAX_VERSION),
+ SLE_VAR(Edge, next_edge, SLE_UINT16),
+ };
+
+ void Save(Node *bn) const override
+ {
+ for (NodeID to = _linkgraph_from; to != INVALID_NODE; to = _linkgraph->edges[_linkgraph_from][to].next_edge) {
+ SlObject(&_linkgraph->edges[_linkgraph_from][to], this->GetDescription());
+ }
+ }
+
+ void Load(Node *bn) const override
+ {
+ uint16 max_size = _linkgraph->Size();
+
+ if (IsSavegameVersionBefore(SLV_191)) {
+ /* We used to save the full matrix ... */
+ for (NodeID to = 0; to < max_size; ++to) {
+ SlObject(&_linkgraph->edges[_linkgraph_from][to], this->GetDescription());
+ }
+ return;
+ }
+
+ /* ... but as that wasted a lot of space we save a sparse matrix now. */
+ for (NodeID to = _linkgraph_from; to != INVALID_NODE; to = _linkgraph->edges[_linkgraph_from][to].next_edge) {
+ if (to >= max_size) SlErrorCorrupt("Link graph structure overflow");
+ SlObject(&_linkgraph->edges[_linkgraph_from][to], this->GetDescription());
+ }
+ }
+};
+
+class SlLinkgraphNode : public DefaultSaveLoadHandler<SlLinkgraphNode, LinkGraph> {
+public:
+ inline static const SaveLoad description[] = {
+ SLE_CONDVAR(Node, xy, SLE_UINT32, SLV_191, SL_MAX_VERSION),
+ SLE_VAR(Node, supply, SLE_UINT32),
+ SLE_VAR(Node, demand, SLE_UINT32),
+ SLE_VAR(Node, station, SLE_UINT16),
+ SLE_VAR(Node, last_update, SLE_INT32),
+ SLEG_STRUCTLIST(SlLinkgraphEdge),
+ };
+
+ void Save(LinkGraph *lg) const override
+ {
+ _linkgraph = lg;
+
+ for (NodeID from = 0; from < lg->Size(); ++from) {
+ _linkgraph_from = from;
+ SlObject(&lg->nodes[from], this->GetDescription());
+ }
+ }
+
+ void Load(LinkGraph *lg) const override
+ {
+ _linkgraph = lg;
+
+ lg->Init(_num_nodes);
+ for (NodeID from = 0; from < _num_nodes; ++from) {
+ _linkgraph_from = from;
+ SlObject(&lg->nodes[from], this->GetDescription());
+ }
+ }
+};
/**
* Get a SaveLoad array for a link graph.
@@ -32,11 +105,35 @@ SaveLoadTable GetLinkGraphDesc()
SLE_VAR(LinkGraph, last_compression, SLE_INT32),
SLEG_VAR(_num_nodes, SLE_UINT16),
SLE_VAR(LinkGraph, cargo, SLE_UINT8),
+ SLEG_STRUCTLIST(SlLinkgraphNode),
};
return link_graph_desc;
}
/**
+ * Proxy to reuse LinkGraph to save/load a LinkGraphJob.
+ * One of the members of a LinkGraphJob is a LinkGraph, but SLEG_STRUCT()
+ * doesn't allow us to select a member. So instead, we add a bit of glue to
+ * accept a LinkGraphJob, get the LinkGraph, and use that to call the
+ * save/load routines for a regular LinkGraph.
+ */
+class SlLinkgraphJobProxy : public DefaultSaveLoadHandler<SlLinkgraphJobProxy, LinkGraphJob> {
+public:
+ inline static const SaveLoad description[] = {{}}; // Needed to keep DefaultSaveLoadHandler happy.
+ SaveLoadTable GetDescription() const override { return GetLinkGraphDesc(); }
+
+ void Save(LinkGraphJob *lgj) const override
+ {
+ SlObject(const_cast<LinkGraph *>(&lgj->Graph()), GetLinkGraphDesc());
+ }
+
+ void Load(LinkGraphJob *lgj) const override
+ {
+ SlObject(const_cast<LinkGraph *>(&lgj->Graph()), GetLinkGraphDesc());
+ }
+};
+
+/**
* Get a SaveLoad array for a link graph job. The settings struct is derived from
* the global settings saveload array. The exact entries are calculated when the function
* is called the first time.
@@ -53,6 +150,7 @@ SaveLoadTable GetLinkGraphJobDesc()
static const SaveLoad job_desc[] = {
SLE_VAR(LinkGraphJob, join_date, SLE_INT32),
SLE_VAR(LinkGraphJob, link_graph.index, SLE_UINT16),
+ SLEG_STRUCT(SlLinkgraphJobProxy),
};
/* The member offset arithmetic below is only valid if the types in question
@@ -93,56 +191,6 @@ SaveLoadTable GetLinkGraphScheduleDesc()
return schedule_desc;
}
-/* Edges and nodes are saved in the correct order, so we don't need to save their IDs. */
-
-/**
- * SaveLoad desc for a link graph node.
- */
-static const SaveLoad _node_desc[] = {
- SLE_CONDVAR(Node, xy, SLE_UINT32, SLV_191, SL_MAX_VERSION),
- SLE_VAR(Node, supply, SLE_UINT32),
- SLE_VAR(Node, demand, SLE_UINT32),
- SLE_VAR(Node, station, SLE_UINT16),
- SLE_VAR(Node, last_update, SLE_INT32),
-};
-
-/**
- * SaveLoad desc for a link graph edge.
- */
-static const SaveLoad _edge_desc[] = {
- SLE_CONDNULL(4, SL_MIN_VERSION, SLV_191), // distance
- SLE_VAR(Edge, capacity, SLE_UINT32),
- SLE_VAR(Edge, usage, SLE_UINT32),
- SLE_VAR(Edge, last_unrestricted_update, SLE_INT32),
- SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, SLV_187, SL_MAX_VERSION),
- SLE_VAR(Edge, next_edge, SLE_UINT16),
-};
-
-/**
- * Save/load a link graph.
- * @param lg Link graph to be saved or loaded.
- */
-void SaveLoad_LinkGraph(LinkGraph &lg)
-{
- uint16 size = lg.Size();
- for (NodeID from = 0; from < size; ++from) {
- Node *node = &lg.nodes[from];
- SlObject(node, _node_desc);
- if (IsSavegameVersionBefore(SLV_191)) {
- /* We used to save the full matrix ... */
- for (NodeID to = 0; to < size; ++to) {
- SlObject(&lg.edges[from][to], _edge_desc);
- }
- } else {
- /* ... but as that wasted a lot of space we save a sparse matrix now. */
- for (NodeID to = from; to != INVALID_NODE; to = lg.edges[from][to].next_edge) {
- if (to >= size) SlErrorCorrupt("Link graph structure overflow");
- SlObject(&lg.edges[from][to], _edge_desc);
- }
- }
- }
-}
-
/**
* Spawn the threads for running link graph calculations.
* Has to be done after loading as the cargo classes might have changed.
@@ -174,24 +222,15 @@ void AfterLoadLinkGraphs()
}
/**
- * Save a link graph.
- * @param lg LinkGraph to be saved.
- */
-static void DoSave_LGRP(LinkGraph *lg)
-{
- _num_nodes = lg->Size();
- SlObject(lg, GetLinkGraphDesc());
- SaveLoad_LinkGraph(*lg);
-}
-
-/**
* Save all link graphs.
*/
static void Save_LGRP()
{
for (LinkGraph *lg : LinkGraph::Iterate()) {
+ _num_nodes = lg->Size();
+
SlSetArrayIndex(lg->index);
- SlAutolength((AutolengthProc*)DoSave_LGRP, lg);
+ SlObject(lg, GetLinkGraphDesc());
}
}
@@ -202,37 +241,21 @@ static void Load_LGRP()
{
int index;
while ((index = SlIterateArray()) != -1) {
- if (!LinkGraph::CanAllocateItem()) {
- /* Impossible as they have been present in previous game. */
- NOT_REACHED();
- }
LinkGraph *lg = new (index) LinkGraph();
SlObject(lg, GetLinkGraphDesc());
- lg->Init(_num_nodes);
- SaveLoad_LinkGraph(*lg);
}
}
/**
- * Save a link graph job.
- * @param lgj LinkGraphJob to be saved.
- */
-static void DoSave_LGRJ(LinkGraphJob *lgj)
-{
- SlObject(lgj, GetLinkGraphJobDesc());
- _num_nodes = lgj->Size();
- SlObject(const_cast<LinkGraph *>(&lgj->Graph()), GetLinkGraphDesc());
- SaveLoad_LinkGraph(const_cast<LinkGraph &>(lgj->Graph()));
-}
-
-/**
* Save all link graph jobs.
*/
static void Save_LGRJ()
{
for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) {
+ _num_nodes = lgj->Size();
+
SlSetArrayIndex(lgj->index);
- SlAutolength((AutolengthProc*)DoSave_LGRJ, lgj);
+ SlObject(lgj, GetLinkGraphJobDesc());
}
}
@@ -243,16 +266,8 @@ static void Load_LGRJ()
{
int index;
while ((index = SlIterateArray()) != -1) {
- if (!LinkGraphJob::CanAllocateItem()) {
- /* Impossible as they have been present in previous game. */
- NOT_REACHED();
- }
LinkGraphJob *lgj = new (index) LinkGraphJob();
SlObject(lgj, GetLinkGraphJobDesc());
- LinkGraph &lg = const_cast<LinkGraph &>(lgj->Graph());
- SlObject(&lg, GetLinkGraphDesc());
- lg.Init(_num_nodes);
- SaveLoad_LinkGraph(lg);
}
}