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author | frosch <frosch@openttd.org> | 2013-10-12 16:35:50 +0000 |
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committer | frosch <frosch@openttd.org> | 2013-10-12 16:35:50 +0000 |
commit | 69a0c91d63df017f99137c4d70d69fa32d3822f9 (patch) | |
tree | 4c640ba170bc085cc70013259b62ce4447689463 /src/saveload | |
parent | 29f5eab56cac833ee0c4c6377c74c1c7f17174bf (diff) | |
download | openttd-69a0c91d63df017f99137c4d70d69fa32d3822f9.tar.xz |
(svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 5f56b0a08..96b568b82 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2819,9 +2819,9 @@ bool AfterLoadGame() /* Move ObjectType from map to pool */ for (TileIndex t = 0; t < map_size; t++) { if (IsTileType(t, MP_OBJECT)) { - Object *o = Object::GetByTile(t); + Object *o = Object::Get(_m[t].m2); o->type = _m[t].m5; - _m[t].m5 = 0; // cleanup for next usage + _m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID } } } |