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authorfrosch <frosch@openttd.org>2013-10-12 16:35:50 +0000
committerfrosch <frosch@openttd.org>2013-10-12 16:35:50 +0000
commit69a0c91d63df017f99137c4d70d69fa32d3822f9 (patch)
tree4c640ba170bc085cc70013259b62ce4447689463 /src/saveload
parent29f5eab56cac833ee0c4c6377c74c1c7f17174bf (diff)
downloadopenttd-69a0c91d63df017f99137c4d70d69fa32d3822f9.tar.xz
(svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M.
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/afterload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 5f56b0a08..96b568b82 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2819,9 +2819,9 @@ bool AfterLoadGame()
/* Move ObjectType from map to pool */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_OBJECT)) {
- Object *o = Object::GetByTile(t);
+ Object *o = Object::Get(_m[t].m2);
o->type = _m[t].m5;
- _m[t].m5 = 0; // cleanup for next usage
+ _m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
}
}
}