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authorPatric Stout <truebrain@openttd.org>2021-06-03 20:55:03 +0200
committerPatric Stout <github@truebrain.nl>2021-06-06 21:45:01 +0200
commit648ee88a02fef70172a108ed7bc511e27984d2c4 (patch)
tree20c4fd197f9815a812a6966c8467464bcd19da32 /src/saveload
parent264991dfa506c0bdebb2e2c936f79a2412dad442 (diff)
downloadopenttd-648ee88a02fef70172a108ed7bc511e27984d2c4.tar.xz
Codechange: merge guiflags and flags in settings .ini files
It was rather confusing which one was for what, especially as some SaveLoad flags were settings-only. Clean up this mess a bit by having only Setting flags.
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/saveload.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index c178c4731..94138eb74 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -485,11 +485,8 @@ enum VarTypes {
/* 8 bits allocated for a maximum of 8 flags
* Flags directing saving/loading of a variable */
- SLF_NOT_IN_SAVE = 1 << 8, ///< do not save with savegame, basically client-based
- SLF_NOT_IN_CONFIG = 1 << 9, ///< do not save to config file
- SLF_NO_NETWORK_SYNC = 1 << 10, ///< do not synchronize over network (but it is saved if SLF_NOT_IN_SAVE is not set)
- SLF_ALLOW_CONTROL = 1 << 11, ///< allow control codes in the strings
- SLF_ALLOW_NEWLINE = 1 << 12, ///< allow new lines in the strings
+ SLF_ALLOW_CONTROL = 1 << 8, ///< Allow control codes in the strings.
+ SLF_ALLOW_NEWLINE = 1 << 9, ///< Allow new lines in the strings.
};
typedef uint32 VarType;
@@ -673,7 +670,7 @@ using SaveLoadTable = span<const SaveLoad>;
* @param from First savegame version that has the empty space.
* @param to Last savegame version that has the empty space.
*/
-#define SLE_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, 0, nullptr, 0}
+#define SLE_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0}
/** Translate values ingame to different values in the savegame and vv. */
#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, 0)
@@ -797,7 +794,7 @@ using SaveLoadTable = span<const SaveLoad>;
* @param from First savegame version that has the empty space.
* @param to Last savegame version that has the empty space.
*/
-#define SLEG_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, 0, nullptr, 0}
+#define SLEG_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0}
/**
* Checks whether the savegame is below \a major.\a minor.