diff options
author | frosch <frosch@openttd.org> | 2010-08-01 19:44:49 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-08-01 19:44:49 +0000 |
commit | 4bd32799f13480763bfb58db82bb98d1500753ae (patch) | |
tree | 3aff9492cad51a7cb456158b0a3a32c90f978fe4 /src/saveload | |
parent | 613b273f36ffd1d300ea08c5d6b1c469d145a591 (diff) | |
download | openttd-4bd32799f13480763bfb58db82bb98d1500753ae.tar.xz |
(svn r20286) -Codechange: Unify end of doxygen comments.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 3 | ||||
-rw-r--r-- | src/saveload/airport_sl.cpp | 3 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 5 | ||||
-rw-r--r-- | src/saveload/saveload.h | 9 |
4 files changed, 13 insertions, 7 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 2ce446511..2b09adfa3 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2159,7 +2159,8 @@ bool AfterLoadGame() * XXX - We need to reset the vehicle position hash because with a non-empty * hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles() * to recalculate vehicle data as some NewGRF vehicle sets could have been - * removed or added and changed statistics */ + * removed or added and changed statistics + */ void ReloadNewGRFData() { /* reload grf data */ diff --git a/src/saveload/airport_sl.cpp b/src/saveload/airport_sl.cpp index 893bcc070..c7f5c5769 100644 --- a/src/saveload/airport_sl.cpp +++ b/src/saveload/airport_sl.cpp @@ -16,7 +16,8 @@ /** * Save and load the mapping between the airport id in the AirportSpec array - * and the grf file it came from. */ + * and the grf file it came from. + */ static const SaveLoad _airport_id_mapping_desc[] = { SLE_VAR(EntityIDMapping, grfid, SLE_UINT32), SLE_VAR(EntityIDMapping, entity_id, SLE_UINT8), diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 1efa2eee1..1c69a6ce9 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1252,7 +1252,8 @@ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld) /** * Are we going to load this variable when loading a savegame or not? * @note If the variable is skipped it is skipped in the savegame - * bytestream itself as well, so there is no need to skip it somewhere else */ + * bytestream itself as well, so there is no need to skip it somewhere else + */ static inline bool SlSkipVariableOnLoad(const SaveLoad *sld) { if ((sld->conv & SLF_NETWORK_NO) && _sl.action != SLA_SAVE && _networking && !_network_server) { @@ -1893,7 +1894,7 @@ static void WriteZlibLoop(z_streamp z, byte *p, size_t len, int mode) * According to the author of zlib it is not a bug and it won't be fixed. * http://groups.google.com/group/comp.compression/browse_thread/thread/b154b8def8c2a3ef/cdf9b8729ce17ee2 * [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newgroup comp.compression] - **/ + */ r = deflate(z, mode); /* bytes were emitted? */ diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 56e447294..314bf23a4 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -100,7 +100,8 @@ enum ChunkType { * SLE_FILE_* gives the size(type) as it would be in the savegame and * SLE_VAR_* the size(type) as it is in memory during runtime. These are * the first 8 bits (0-3 SLE_FILE, 4-7 SLE_VAR). - * Bits 8-15 are reserved for various flags as explained below */ + * Bits 8-15 are reserved for various flags as explained below + */ enum VarTypes { /* 4 bits allocated a maximum of 16 types for NumberType */ SLE_FILE_I8 = 0, @@ -273,7 +274,8 @@ static inline bool CheckSavegameVersion(uint16 version) /** * Checks if some version from/to combination falls within the range of the - * active savegame version */ + * active savegame version + */ static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to) { extern const uint16 SAVEGAME_VERSION; @@ -318,7 +320,8 @@ static inline bool IsNumericType(VarType conv) * Get the address of the variable. Which one to pick depends on the object * pointer. If it is NULL we are dealing with global variables so the address * is taken. If non-null only the offset is stored in the union and we need - * to add this to the address of the object */ + * to add this to the address of the object + */ static inline void *GetVariableAddress(const void *object, const SaveLoad *sld) { return (byte*)(sld->global ? NULL : object) + (ptrdiff_t)sld->address; |