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author | rubidium <rubidium@openttd.org> | 2010-04-08 21:14:49 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-04-08 21:14:49 +0000 |
commit | d8baa1342c4ddce823724b758c5b3e4547e84e90 (patch) | |
tree | a8877f3db63d8d7c5d9a7dbee7f4a0943e8ab785 /src/saveload | |
parent | 9ad86b776fcb04242fda1203ca126bbb68ff2829 (diff) | |
download | openttd-d8baa1342c4ddce823724b758c5b3e4547e84e90.tar.xz |
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/saveload.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 8dc12eea2..48c490f6f 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1884,7 +1884,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo /* General tactic is to first save the game to memory, then use an available writer * to write it to file, either in threaded mode if possible, or single-threaded */ if (mode == SL_SAVE) { // SAVE game - DEBUG(desync, 1, "save: %s\n", filename); + DEBUG(desync, 1, "save: %s", filename); _sl.write_bytes = WriteMem; _sl.excpt_uninit = UnInitMem; @@ -1908,7 +1908,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo } } else { // LOAD game assert(mode == SL_LOAD); - DEBUG(desync, 1, "load: %s\n", filename); + DEBUG(desync, 1, "load: %s", filename); /* Can't fseek to 0 as in tar files that is not correct */ long pos = ftell(_sl.fh); |