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author | rubidium <rubidium@openttd.org> | 2009-09-10 14:27:43 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-09-10 14:27:43 +0000 |
commit | bb94724a092750794e8c2ad1a6537fac6b902b9e (patch) | |
tree | 53e2fad2517d84d432e7f047445e888643e15c67 /src/saveload | |
parent | 96e2435aa827b9e4af60b7c87fd8da38f9b87cc2 (diff) | |
download | openttd-bb94724a092750794e8c2ad1a6537fac6b902b9e.tar.xz |
(svn r17492) -Codechange: don't store the town index for road depots.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index afdbd4151..4a122d005 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -842,7 +842,7 @@ bool AfterLoadGame() case ROAD_TILE_DEPOT: break; } - if (!HasTownOwnedRoad(t)) { + if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) { const Town *town = CalcClosestTownFromTile(t); if (town != NULL) SetTownIndex(t, town->index); } |