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author | Patric Stout <truebrain@openttd.org> | 2021-05-12 16:34:02 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-12 16:34:02 +0200 |
commit | b136e65cf9375700e77579b344f8dd86a5a61336 (patch) | |
tree | 829083df6b7c2f86a2e70eba91bc5e88230a8586 /src/saveload | |
parent | 56050fc96f59cef171d3b8a03ae3f3c9b83f9426 (diff) | |
download | openttd-b136e65cf9375700e77579b344f8dd86a5a61336.tar.xz |
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 7fd220494..26c749bf7 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -566,8 +566,8 @@ bool AfterLoadGame() if (IsSavegameVersionBefore(SLV_119)) { _pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED; } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) { - DEBUG(net, 0, "The loading savegame was paused due to an error state."); - DEBUG(net, 0, " The savegame cannot be used for multiplayer!"); + DEBUG(net, 0, "The loading savegame was paused due to an error state"); + DEBUG(net, 0, " This savegame cannot be used for multiplayer"); /* Restore the signals */ ResetSignalHandlers(); return false; |