diff options
author | Peter Nelson <peter1138@openttd.org> | 2019-01-29 00:56:28 +0000 |
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committer | PeterN <peter@fuzzle.org> | 2019-02-02 21:39:06 +0000 |
commit | 0f37a683a2360c7cb3d56fc828b96d7ee7e997f0 (patch) | |
tree | 77ed348a0142cf9bc3b03127de415eaa9f1f500f /src/saveload | |
parent | 9de12521ecec338160c37920e65fd02c0c742bef (diff) | |
download | openttd-0f37a683a2360c7cb3d56fc828b96d7ee7e997f0.tar.xz |
Codechange: Additional type safety for saveload version variables.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/saveload.cpp | 20 | ||||
-rw-r--r-- | src/saveload/saveload.h | 6 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 1d5eff8ba..9be9506b1 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -53,16 +53,16 @@ #include "../safeguards.h" -extern const uint16 SAVEGAME_VERSION = SL_MAX_VERSION - 1; ///< Current savegame version of OpenTTD. +extern const SaveLoadVersion SAVEGAME_VERSION = (SaveLoadVersion)(SL_MAX_VERSION - 1); ///< Current savegame version of OpenTTD. SavegameType _savegame_type; ///< type of savegame we are loading FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop. -uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) -uint16 _sl_version; ///< the major savegame version identifier -byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! -char _savegame_format[8]; ///< how to compress savegames -bool _do_autosave; ///< are we doing an autosave at the moment? +uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) +SaveLoadVersion _sl_version; ///< the major savegame version identifier +byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! +char _savegame_format[8]; ///< how to compress savegames +bool _do_autosave; ///< are we doing an autosave at the moment? /** What are we currently doing? */ enum SaveLoadAction { @@ -1915,7 +1915,7 @@ struct LZOLoadFilter : LoadFilter { /* Check if size is bad */ ((uint32*)out)[0] = size = tmp[1]; - if (_sl_version != 0) { + if (_sl_version != SL_MIN_VERSION) { tmp[0] = TO_BE32(tmp[0]); size = TO_BE32(size); } @@ -2562,7 +2562,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check) if (fmt == endof(_saveload_formats)) { DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format"); _sl.lf->Reset(); - _sl_version = 0; + _sl_version = SL_MIN_VERSION; _sl_minor_version = 0; /* Try to find the LZO savegame format; it uses 'OTTD' as tag. */ @@ -2580,7 +2580,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check) if (fmt->tag == hdr[0]) { /* check version number */ - _sl_version = TO_BE32(hdr[1]) >> 16; + _sl_version = (SaveLoadVersion)(TO_BE32(hdr[1]) >> 16); /* Minor is not used anymore from version 18.0, but it is still needed * in versions before that (4 cases) which can't be removed easy. * Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */ @@ -2721,7 +2721,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, Detaile ClearGRFConfigList(&_grfconfig); GamelogReset(); if (!LoadOldSaveGame(filename)) return SL_REINIT; - _sl_version = 0; + _sl_version = SL_MIN_VERSION; _sl_minor_version = 0; GamelogStartAction(GLAT_LOAD); if (!AfterLoadGame()) { diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index f14f884d5..0f4b80274 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -750,8 +750,8 @@ typedef SaveLoad SaveLoadGlobVarList; */ static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0) { - extern uint16 _sl_version; - extern byte _sl_minor_version; + extern SaveLoadVersion _sl_version; + extern byte _sl_minor_version; return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor); } @@ -764,7 +764,7 @@ static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0 */ static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to) { - extern const uint16 SAVEGAME_VERSION; + extern const SaveLoadVersion SAVEGAME_VERSION; if (SAVEGAME_VERSION < version_from || SAVEGAME_VERSION >= version_to) return false; return true; |