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author | rubidium <rubidium@openttd.org> | 2009-12-16 16:23:44 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-12-16 16:23:44 +0000 |
commit | fbfcbe06ec90777a514c42fd928cce2721718891 (patch) | |
tree | eec4b8b8104e1db3c1a3388185406454df047cdd /src/saveload | |
parent | d46127a7237ddd815872941c36bbbd6f7f379852 (diff) | |
download | openttd-fbfcbe06ec90777a514c42fd928cce2721718891.tar.xz |
(svn r18515) -Change: make it visible when you're to pass the next signal on danger and possible to cancel it
-Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index beba40d2d..8116b6d17 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1967,6 +1967,15 @@ bool AfterLoadGame() } } + /* The behaviour of force_proceed has been changed. Now + * it counts signals instead of some random time out. */ + if (CheckSavegameVersion(131)) { + Train *t; + FOR_ALL_TRAINS(t) { + t->force_proceed = min<byte>(t->force_proceed, 1); + } + } + /* Road stops is 'only' updating some caches */ AfterLoadRoadStops(); AfterLoadLabelMaps(); |