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author | yexo <yexo@openttd.org> | 2009-06-24 23:34:30 +0000 |
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committer | yexo <yexo@openttd.org> | 2009-06-24 23:34:30 +0000 |
commit | d45b27c46be4f4d7662c9f7f21989246537f7ef1 (patch) | |
tree | 02cd7381df8d70869edd0c2c85babe5038eb9be0 /src/saveload | |
parent | cc07a78577f5ade6d34c334a321700017e046bef (diff) | |
download | openttd-d45b27c46be4f4d7662c9f7f21989246537f7ef1.tar.xz |
(svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/ai_sl.cpp | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index d5687db54..594493f75 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -70,12 +70,20 @@ static void Load_AIPL() } else { config->ChangeAI(_ai_saveload_name, _ai_saveload_version); if (!config->HasAI()) { - if (strcmp(_ai_saveload_name, "%_dummy") != 0) { - DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); - DEBUG(ai, 0, "A random other AI will be loaded in its place."); + /* No version of the AI available that can load the data. Try to load the + * latest version of the AI instead. */ + config->ChangeAI(_ai_saveload_name, -1); + if (!config->HasAI()) { + if (strcmp(_ai_saveload_name, "%_dummy") != 0) { + DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); + DEBUG(ai, 0, "A random other AI will be loaded in its place."); + } else { + DEBUG(ai, 0, "The savegame had no AIs available at the time of saving."); + DEBUG(ai, 0, "A random available AI will be loaded now."); + } } else { - DEBUG(ai, 0, "The savegame had no AIs available at the time of saving."); - DEBUG(ai, 0, "A random available AI will be loaded now."); + DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); + DEBUG(ai, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the AI doesn't get the saveload data, as he was not the * writer of the saveload data in the first place */ |